Space Engineers
|
Classes | |
struct | OptionData |
Public Attributes | |
int | SequenceInput = -1 |
readonly List< OptionData > | Options = new List<OptionData>() |
MyVariableIdentifier | ValueInput |
string | NodeType = String.Empty |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_SwitchScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.NodeType = String.Empty |
Definition at line 22 of file MyObjectBuilder_SwitchScriptNode.cs.
readonly List<OptionData> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.Options = new List<OptionData>() |
Definition at line 18 of file MyObjectBuilder_SwitchScriptNode.cs.
int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.SequenceInput = -1 |
Definition at line 16 of file MyObjectBuilder_SwitchScriptNode.cs.
MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.ValueInput |
Definition at line 20 of file MyObjectBuilder_SwitchScriptNode.cs.