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VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode:
VRage.Game.MyObjectBuilder_ScriptNode VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

struct  OptionData
 

Public Attributes

int SequenceInput = -1
 
readonly List< OptionDataOptions = new List<OptionData>()
 
MyVariableIdentifier ValueInput
 
string NodeType = String.Empty
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode
int ID
 
Vector2 Position
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_SwitchScriptNode.cs.

Member Data Documentation

string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.NodeType = String.Empty

Definition at line 22 of file MyObjectBuilder_SwitchScriptNode.cs.

readonly List<OptionData> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.Options = new List<OptionData>()

Definition at line 18 of file MyObjectBuilder_SwitchScriptNode.cs.

int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.SequenceInput = -1

Definition at line 16 of file MyObjectBuilder_SwitchScriptNode.cs.

MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_SwitchScriptNode.ValueInput

Definition at line 20 of file MyObjectBuilder_SwitchScriptNode.cs.


The documentation for this class was generated from the following file: