Space Engineers
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Public Attributes | |
string | Type = String.Empty |
readonly List< string > | DefaultEntries = new List<string>() |
readonly List< MyVariableIdentifier > | Connections = new List<MyVariableIdentifier>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_NewListScriptNode.cs.
readonly List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.Connections = new List<MyVariableIdentifier>() |
Definition at line 12 of file MyObjectBuilder_NewListScriptNode.cs.
readonly List<string> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.DefaultEntries = new List<string>() |
Definition at line 11 of file MyObjectBuilder_NewListScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.Type = String.Empty |
Definition at line 10 of file MyObjectBuilder_NewListScriptNode.cs.