Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode:
VRage.Game.MyObjectBuilder_ScriptNode VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string Type = String.Empty
 
readonly List< string > DefaultEntries = new List<string>()
 
readonly List< MyVariableIdentifierConnections = new List<MyVariableIdentifier>()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode
int ID
 
Vector2 Position
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_NewListScriptNode.cs.

Member Data Documentation

readonly List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.Connections = new List<MyVariableIdentifier>()

Definition at line 12 of file MyObjectBuilder_NewListScriptNode.cs.

readonly List<string> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.DefaultEntries = new List<string>()

Definition at line 11 of file MyObjectBuilder_NewListScriptNode.cs.

string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_NewListScriptNode.Type = String.Empty

Definition at line 10 of file MyObjectBuilder_NewListScriptNode.cs.


The documentation for this class was generated from the following file: