Space Engineers
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Public Types | |
enum | LogicOperation { LogicOperation.AND, LogicOperation.OR, LogicOperation.XOR, LogicOperation.NAND, LogicOperation.NOR, LogicOperation.NOT } |
Public Attributes | |
List< MyVariableIdentifier > | ValueInputs = new List<MyVariableIdentifier>() |
List< MyVariableIdentifier > | ValueOutputs = new List<MyVariableIdentifier>() |
LogicOperation | Operation = LogicOperation.NOT |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 7 of file MyObjectBuilder_LogicGateScriptNode.cs.
Enumerator | |
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AND | |
OR | |
XOR | |
NAND | |
NOR | |
NOT |
Definition at line 9 of file MyObjectBuilder_LogicGateScriptNode.cs.
LogicOperation VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LogicGateScriptNode.Operation = LogicOperation.NOT |
Definition at line 16 of file MyObjectBuilder_LogicGateScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LogicGateScriptNode.ValueInputs = new List<MyVariableIdentifier>() |
Definition at line 14 of file MyObjectBuilder_LogicGateScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LogicGateScriptNode.ValueOutputs = new List<MyVariableIdentifier>() |
Definition at line 15 of file MyObjectBuilder_LogicGateScriptNode.cs.