Space Engineers
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Public Attributes | |
string | Context = String.Empty |
string | MessageId = String.Empty |
ulong | ResourceId = UInt64.MaxValue |
List< MyVariableIdentifier > | ParameterInputs = new List<MyVariableIdentifier>() |
List< MyVariableIdentifier > | ValueOutputs = new List<MyVariableIdentifier>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_LocalizationScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LocalizationScriptNode.Context = String.Empty |
Definition at line 10 of file MyObjectBuilder_LocalizationScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LocalizationScriptNode.MessageId = String.Empty |
Definition at line 11 of file MyObjectBuilder_LocalizationScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LocalizationScriptNode.ParameterInputs = new List<MyVariableIdentifier>() |
Definition at line 14 of file MyObjectBuilder_LocalizationScriptNode.cs.
ulong VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LocalizationScriptNode.ResourceId = UInt64.MaxValue |
Definition at line 12 of file MyObjectBuilder_LocalizationScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_LocalizationScriptNode.ValueOutputs = new List<MyVariableIdentifier>() |
Definition at line 15 of file MyObjectBuilder_LocalizationScriptNode.cs.