Space Engineers
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Public Attributes | |
List< int > | SequenceInputs = new List<int>() |
int | SequenceBody = -1 |
int | SequenceOutput = -1 |
MyVariableIdentifier | FirstIndexValueInput = MyVariableIdentifier.Default |
MyVariableIdentifier | LastIndexValueInput = MyVariableIdentifier.Default |
MyVariableIdentifier | IncrementValueInput = MyVariableIdentifier.Default |
List< MyVariableIdentifier > | CounterValueOutputs = new List<MyVariableIdentifier>() |
string | FirstIndexValue = "0" |
string | LastIndexValue = "0" |
string | IncrementValue = "1" |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 7 of file MyObjectBuilder_ForLoopScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.CounterValueOutputs = new List<MyVariableIdentifier>() |
Definition at line 15 of file MyObjectBuilder_ForLoopScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.FirstIndexValue = "0" |
Definition at line 16 of file MyObjectBuilder_ForLoopScriptNode.cs.
MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.FirstIndexValueInput = MyVariableIdentifier.Default |
Definition at line 12 of file MyObjectBuilder_ForLoopScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.IncrementValue = "1" |
Definition at line 18 of file MyObjectBuilder_ForLoopScriptNode.cs.
MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.IncrementValueInput = MyVariableIdentifier.Default |
Definition at line 14 of file MyObjectBuilder_ForLoopScriptNode.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.LastIndexValue = "0" |
Definition at line 17 of file MyObjectBuilder_ForLoopScriptNode.cs.
MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.LastIndexValueInput = MyVariableIdentifier.Default |
Definition at line 13 of file MyObjectBuilder_ForLoopScriptNode.cs.
int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceBody = -1 |
Definition at line 10 of file MyObjectBuilder_ForLoopScriptNode.cs.
List<int> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceInputs = new List<int>() |
Definition at line 9 of file MyObjectBuilder_ForLoopScriptNode.cs.
int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceOutput = -1 |
Definition at line 11 of file MyObjectBuilder_ForLoopScriptNode.cs.