Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode:
VRage.Game.MyObjectBuilder_ScriptNode VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

List< int > SequenceInputs = new List<int>()
 
int SequenceBody = -1
 
int SequenceOutput = -1
 
MyVariableIdentifier FirstIndexValueInput = MyVariableIdentifier.Default
 
MyVariableIdentifier LastIndexValueInput = MyVariableIdentifier.Default
 
MyVariableIdentifier IncrementValueInput = MyVariableIdentifier.Default
 
List< MyVariableIdentifierCounterValueOutputs = new List<MyVariableIdentifier>()
 
string FirstIndexValue = "0"
 
string LastIndexValue = "0"
 
string IncrementValue = "1"
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode
int ID
 
Vector2 Position
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 7 of file MyObjectBuilder_ForLoopScriptNode.cs.

Member Data Documentation

List<MyVariableIdentifier> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.CounterValueOutputs = new List<MyVariableIdentifier>()

Definition at line 15 of file MyObjectBuilder_ForLoopScriptNode.cs.

string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.FirstIndexValue = "0"

Definition at line 16 of file MyObjectBuilder_ForLoopScriptNode.cs.

MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.FirstIndexValueInput = MyVariableIdentifier.Default

Definition at line 12 of file MyObjectBuilder_ForLoopScriptNode.cs.

string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.IncrementValue = "1"

Definition at line 18 of file MyObjectBuilder_ForLoopScriptNode.cs.

MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.IncrementValueInput = MyVariableIdentifier.Default

Definition at line 14 of file MyObjectBuilder_ForLoopScriptNode.cs.

string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.LastIndexValue = "0"

Definition at line 17 of file MyObjectBuilder_ForLoopScriptNode.cs.

MyVariableIdentifier VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.LastIndexValueInput = MyVariableIdentifier.Default

Definition at line 13 of file MyObjectBuilder_ForLoopScriptNode.cs.

int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceBody = -1

Definition at line 10 of file MyObjectBuilder_ForLoopScriptNode.cs.

List<int> VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceInputs = new List<int>()

Definition at line 9 of file MyObjectBuilder_ForLoopScriptNode.cs.

int VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ForLoopScriptNode.SequenceOutput = -1

Definition at line 11 of file MyObjectBuilder_ForLoopScriptNode.cs.


The documentation for this class was generated from the following file: