Space Engineers
|
Public Types | |
enum | MySMNodeType { MySMNodeType.Normal, MySMNodeType.PassThrough, MySMNodeType.Any, MySMNodeType.AnyExceptTarget } |
Public Attributes | |
string | Name |
string | StateMachineName = null |
MyObjectBuilder_AnimationTree | AnimationTree = null |
Vector2I | EdPos |
MySMNodeType | Type = MySMNodeType.Normal |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_AnimationSMNode.cs.
Enumerator | |
---|---|
Normal | |
PassThrough | |
Any | |
AnyExceptTarget |
Definition at line 12 of file MyObjectBuilder_AnimationSMNode.cs.
MyObjectBuilder_AnimationTree VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationSMNode.AnimationTree = null |
Definition at line 29 of file MyObjectBuilder_AnimationSMNode.cs.
Vector2I VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationSMNode.EdPos |
Definition at line 33 of file MyObjectBuilder_AnimationSMNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationSMNode.Name |
Definition at line 21 of file MyObjectBuilder_AnimationSMNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationSMNode.StateMachineName = null |
Definition at line 25 of file MyObjectBuilder_AnimationSMNode.cs.
MySMNodeType VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationSMNode.Type = MySMNodeType.Normal |
Definition at line 37 of file MyObjectBuilder_AnimationSMNode.cs.