Space Engineers
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Root node of the whole animation tree. Supports storing of orphaned nodes. More...
Public Attributes | |
MyObjectBuilder_AnimationTreeNode | Child |
MyObjectBuilder_AnimationTreeNode[] | Orphans |
Public Attributes inherited from VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode | |
Vector2I | EdPos |
Position in editor. More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Root node of the whole animation tree. Supports storing of orphaned nodes.
Definition at line 27 of file MyObjectBuilder_AnimationTreeNode.cs.
MyObjectBuilder_AnimationTreeNode VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTree.Child |
Definition at line 31 of file MyObjectBuilder_AnimationTreeNode.cs.
MyObjectBuilder_AnimationTreeNode [] VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTree.Orphans |
Definition at line 36 of file MyObjectBuilder_AnimationTreeNode.cs.