Space Engineers
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Public Attributes | |
double | AngleTolerance = 0.0001 |
Angle tolerance (in radians) used for deciding if block is aligned to coord system. More... | |
double | PositionTolerance = 0.001 |
Position tolerance (in meters) used for deciding if block is aligned to coord system. More... | |
int | CoordSystemSize = 1000 |
Local coordinate system size (in meters). More... | |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_CoordinateSystemDefinition.cs.
double VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.AngleTolerance = 0.0001 |
Angle tolerance (in radians) used for deciding if block is aligned to coord system.
Definition at line 17 of file MyObjectBuilder_CoordinateSystemDefinition.cs.
int VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.CoordSystemSize = 1000 |
Local coordinate system size (in meters).
Definition at line 27 of file MyObjectBuilder_CoordinateSystemDefinition.cs.
double VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.PositionTolerance = 0.001 |
Position tolerance (in meters) used for deciding if block is aligned to coord system.
Definition at line 22 of file MyObjectBuilder_CoordinateSystemDefinition.cs.