Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition:
VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_SessionComponentDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

double AngleTolerance = 0.0001
 Angle tolerance (in radians) used for deciding if block is aligned to coord system. More...
 
double PositionTolerance = 0.001
 Position tolerance (in meters) used for deciding if block is aligned to coord system. More...
 
int CoordSystemSize = 1000
 Local coordinate system size (in meters). More...
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_CoordinateSystemDefinition.cs.

Member Data Documentation

double VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.AngleTolerance = 0.0001

Angle tolerance (in radians) used for deciding if block is aligned to coord system.

Definition at line 17 of file MyObjectBuilder_CoordinateSystemDefinition.cs.

int VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.CoordSystemSize = 1000

Local coordinate system size (in meters).

Definition at line 27 of file MyObjectBuilder_CoordinateSystemDefinition.cs.

double VRage.Game.ObjectBuilders.Definitions.SessionComponents.MyObjectBuilder_CoordinateSystemDefinition.PositionTolerance = 0.001

Position tolerance (in meters) used for deciding if block is aligned to coord system.

Definition at line 22 of file MyObjectBuilder_CoordinateSystemDefinition.cs.


The documentation for this class was generated from the following file: