Space Engineers
|
Classes | |
struct | Comp |
Public Attributes | |
string | InheritFrom |
bool | Default |
List< Comp > | SessionComponents = new List<Comp>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 14 of file MyObjectBuilder_GameDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GameDefinition.Default |
Definition at line 22 of file MyObjectBuilder_GameDefinition.cs.
string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GameDefinition.InheritFrom |
Definition at line 18 of file MyObjectBuilder_GameDefinition.cs.
List<Comp> VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GameDefinition.SessionComponents = new List<Comp>() |
Definition at line 39 of file MyObjectBuilder_GameDefinition.cs.