Space Engineers
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Public Attributes | |
string | Tag |
string | Name |
string | Founder |
bool | AcceptHumans = false |
bool | AutoAcceptMember = true |
bool | EnableFriendlyFire = false |
bool | IsDefault = false |
This value indicates if fraction should be created by default for every new world and its owner will be visible in Ownership dropdown. More... | |
MyRelationsBetweenFactions | DefaultRelation = MyRelationsBetweenFactions.Enemies |
Default faction relation to the other factions. Enemies state is with highest prority and does not care if other faction want to be friend. More... | |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_FactionDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.AcceptHumans = false |
Definition at line 24 of file MyObjectBuilder_FactionDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.AutoAcceptMember = true |
Definition at line 27 of file MyObjectBuilder_FactionDefinition.cs.
MyRelationsBetweenFactions VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.DefaultRelation = MyRelationsBetweenFactions.Enemies |
Default faction relation to the other factions. Enemies state is with highest prority and does not care if other faction want to be friend.
Definition at line 44 of file MyObjectBuilder_FactionDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.EnableFriendlyFire = false |
Definition at line 30 of file MyObjectBuilder_FactionDefinition.cs.
string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Founder |
Definition at line 21 of file MyObjectBuilder_FactionDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.IsDefault = false |
This value indicates if fraction should be created by default for every new world and its owner will be visible in Ownership dropdown.
Definition at line 37 of file MyObjectBuilder_FactionDefinition.cs.
string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Name |
Definition at line 17 of file MyObjectBuilder_FactionDefinition.cs.
string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Tag |
Definition at line 13 of file MyObjectBuilder_FactionDefinition.cs.