Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string Tag
 
string Name
 
string Founder
 
bool AcceptHumans = false
 
bool AutoAcceptMember = true
 
bool EnableFriendlyFire = false
 
bool IsDefault = false
 This value indicates if fraction should be created by default for every new world and its owner will be visible in Ownership dropdown. More...
 
MyRelationsBetweenFactions DefaultRelation = MyRelationsBetweenFactions.Enemies
 Default faction relation to the other factions. Enemies state is with highest prority and does not care if other faction want to be friend. More...
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_FactionDefinition.cs.

Member Data Documentation

bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.AcceptHumans = false

Definition at line 24 of file MyObjectBuilder_FactionDefinition.cs.

bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.AutoAcceptMember = true

Definition at line 27 of file MyObjectBuilder_FactionDefinition.cs.

MyRelationsBetweenFactions VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.DefaultRelation = MyRelationsBetweenFactions.Enemies

Default faction relation to the other factions. Enemies state is with highest prority and does not care if other faction want to be friend.

Definition at line 44 of file MyObjectBuilder_FactionDefinition.cs.

bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.EnableFriendlyFire = false

Definition at line 30 of file MyObjectBuilder_FactionDefinition.cs.

string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Founder

Definition at line 21 of file MyObjectBuilder_FactionDefinition.cs.

bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.IsDefault = false

This value indicates if fraction should be created by default for every new world and its owner will be visible in Ownership dropdown.

Definition at line 37 of file MyObjectBuilder_FactionDefinition.cs.

string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Name

Definition at line 17 of file MyObjectBuilder_FactionDefinition.cs.

string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_FactionDefinition.Tag

Definition at line 13 of file MyObjectBuilder_FactionDefinition.cs.


The documentation for this class was generated from the following file: