Space Engineers
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Public Attributes | |
float | StrafeWidth = 10f |
float | StrafeHeight = 10f |
float | StrafeDepth = 5f |
float | MinStrafeDistance = 2f |
bool | AvoidCollisions = true |
bool | RotateToPlayer = true |
bool | UseStaticWeaponry = true |
bool | UseTools = true |
bool | UseRammingBehavior = false |
bool | CanBeDisabled = true |
bool | UsePlanetHover = false |
string | AlternativeBehavior = "" |
float | PlanetHoverMin = 2f |
float | PlanetHoverMax = 25f |
float | SpeedLimit = 50f |
float | PlayerYAxisOffset = 0.9f |
float | TargetDistance = 200f |
float | MaxManeuverDistance = 250f |
float | StaticWeaponryUsage = 300f |
float | RammingBehaviorDistance = 75f |
float | ToolsUsage = 8f |
int | WaypointDelayMsMin = 1000 |
int | WaypointDelayMsMax = 3000 |
int | WaypointMaxTime = 15000 |
float | WaypointThresholdDistance = 0.5f |
int | LostTimeMs = 20000 |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
string VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.AlternativeBehavior = "" |
Definition at line 36 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.AvoidCollisions = true |
Definition at line 22 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.CanBeDisabled = true |
Definition at line 32 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
int VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.LostTimeMs = 20000 |
Definition at line 66 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.MaxManeuverDistance = 250f |
Definition at line 49 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.MinStrafeDistance = 2f |
Definition at line 19 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.PlanetHoverMax = 25f |
Definition at line 41 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.PlanetHoverMin = 2f |
Definition at line 39 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.PlayerYAxisOffset = 0.9f |
Definition at line 45 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.RammingBehaviorDistance = 75f |
Definition at line 53 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.RotateToPlayer = true |
Definition at line 24 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.SpeedLimit = 50f |
Definition at line 43 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.StaticWeaponryUsage = 300f |
Definition at line 51 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.StrafeDepth = 5f |
Definition at line 17 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.StrafeHeight = 10f |
Definition at line 15 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.StrafeWidth = 10f |
Definition at line 13 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.TargetDistance = 200f |
Definition at line 47 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.ToolsUsage = 8f |
Definition at line 55 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.UsePlanetHover = false |
Definition at line 34 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.UseRammingBehavior = false |
Definition at line 30 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.UseStaticWeaponry = true |
Definition at line 26 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
bool VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.UseTools = true |
Definition at line 28 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
int VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.WaypointDelayMsMax = 3000 |
Definition at line 60 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
int VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.WaypointDelayMsMin = 1000 |
Definition at line 58 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
int VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.WaypointMaxTime = 15000 |
Definition at line 62 of file MyObjectBuilder_DroneBehaviorDefinition.cs.
float VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_DroneBehaviorDefinition.WaypointThresholdDistance = 0.5f |
Definition at line 64 of file MyObjectBuilder_DroneBehaviorDefinition.cs.