Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent:
VRage.Game.MyObjectBuilder_SessionComponent VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

SerializableDictionary< string, bool > ExistingFieldsAndStaticAttribute = new SerializableDictionary<string, bool>()
 
SerializableDictionary< string, bool > BoolStorage = new SerializableDictionary<string, bool>()
 
SerializableDictionary< string, int > IntStorage = new SerializableDictionary<string, int>()
 
SerializableDictionary< string, long > LongStorage = new SerializableDictionary<string, long>()
 
SerializableDictionary< string, string > StringStorage = new SerializableDictionary<string, string>()
 
SerializableDictionary< string, float > FloatStorage = new SerializableDictionary<string, float>()
 
SerializableDictionary< string, SerializableVector3DVector3DStorage = new SerializableDictionary<string, SerializableVector3D>()
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_SessionComponent
bool ShouldSerializeDefinition ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.Game.MyObjectBuilder_SessionComponent
SerializableDefinitionId Definition [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 7 of file MyObjectBuilder_SharedStorageComponent.cs.

Member Data Documentation

SerializableDictionary<string, bool> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.BoolStorage = new SerializableDictionary<string, bool>()

Definition at line 11 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, bool> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.ExistingFieldsAndStaticAttribute = new SerializableDictionary<string, bool>()

Definition at line 10 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, float> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.FloatStorage = new SerializableDictionary<string, float>()

Definition at line 15 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, int> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.IntStorage = new SerializableDictionary<string, int>()

Definition at line 12 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, long> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.LongStorage = new SerializableDictionary<string, long>()

Definition at line 13 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, string> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.StringStorage = new SerializableDictionary<string, string>()

Definition at line 14 of file MyObjectBuilder_SharedStorageComponent.cs.

SerializableDictionary<string, SerializableVector3D> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.Vector3DStorage = new SerializableDictionary<string, SerializableVector3D>()

Definition at line 16 of file MyObjectBuilder_SharedStorageComponent.cs.


The documentation for this class was generated from the following file: