Space Engineers
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Public Attributes | |
SerializableDictionary< string, bool > | ExistingFieldsAndStaticAttribute = new SerializableDictionary<string, bool>() |
SerializableDictionary< string, bool > | BoolStorage = new SerializableDictionary<string, bool>() |
SerializableDictionary< string, int > | IntStorage = new SerializableDictionary<string, int>() |
SerializableDictionary< string, long > | LongStorage = new SerializableDictionary<string, long>() |
SerializableDictionary< string, string > | StringStorage = new SerializableDictionary<string, string>() |
SerializableDictionary< string, float > | FloatStorage = new SerializableDictionary<string, float>() |
SerializableDictionary< string, SerializableVector3D > | Vector3DStorage = new SerializableDictionary<string, SerializableVector3D>() |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_SessionComponent | |
bool | ShouldSerializeDefinition () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.Game.MyObjectBuilder_SessionComponent | |
SerializableDefinitionId | Definition [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 7 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, bool> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.BoolStorage = new SerializableDictionary<string, bool>() |
Definition at line 11 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, bool> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.ExistingFieldsAndStaticAttribute = new SerializableDictionary<string, bool>() |
Definition at line 10 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, float> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.FloatStorage = new SerializableDictionary<string, float>() |
Definition at line 15 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, int> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.IntStorage = new SerializableDictionary<string, int>() |
Definition at line 12 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, long> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.LongStorage = new SerializableDictionary<string, long>() |
Definition at line 13 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, string> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.StringStorage = new SerializableDictionary<string, string>() |
Definition at line 14 of file MyObjectBuilder_SharedStorageComponent.cs.
SerializableDictionary<string, SerializableVector3D> VRage.Game.ObjectBuilders.Components.MyObjectBuilder_SharedStorageComponent.Vector3DStorage = new SerializableDictionary<string, SerializableVector3D>() |
Definition at line 16 of file MyObjectBuilder_SharedStorageComponent.cs.