Space Engineers
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VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition:
VRage.Game.MyObjectBuilder_ComponentDefinitionBase VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  InventoryConstraintDefinition
 

Public Attributes

SerializableVector3 Size
 
float Volume = float.MaxValue
 
float Mass = float.MaxValue
 
bool RemoveEntityOnEmpty = false
 
bool MultiplierEnabled = true
 
int MaxItemCount = int.MaxValue
 
InventoryConstraintDefinition InputConstraint
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase
string ComponentType
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_InventoryComponentDefinition.cs.

Member Data Documentation

InventoryConstraintDefinition VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.InputConstraint
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Mass = float.MaxValue
int VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.MaxItemCount = int.MaxValue
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.MultiplierEnabled = true
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.RemoveEntityOnEmpty = false
SerializableVector3 VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Size
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Volume = float.MaxValue

The documentation for this class was generated from the following file: