Space Engineers
|
Classes | |
class | InventoryConstraintDefinition |
Public Attributes | |
SerializableVector3 | Size |
float | Volume = float.MaxValue |
float | Mass = float.MaxValue |
bool | RemoveEntityOnEmpty = false |
bool | MultiplierEnabled = true |
int | MaxItemCount = int.MaxValue |
InventoryConstraintDefinition | InputConstraint |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase | |
string | ComponentType |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_InventoryComponentDefinition.cs.
InventoryConstraintDefinition VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.InputConstraint |
Definition at line 39 of file MyObjectBuilder_InventoryComponentDefinition.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Mass = float.MaxValue |
Definition at line 28 of file MyObjectBuilder_InventoryComponentDefinition.cs.
int VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.MaxItemCount = int.MaxValue |
Definition at line 37 of file MyObjectBuilder_InventoryComponentDefinition.cs.
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.MultiplierEnabled = true |
Definition at line 34 of file MyObjectBuilder_InventoryComponentDefinition.cs.
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.RemoveEntityOnEmpty = false |
Definition at line 31 of file MyObjectBuilder_InventoryComponentDefinition.cs.
SerializableVector3 VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Size |
Definition at line 22 of file MyObjectBuilder_InventoryComponentDefinition.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryComponentDefinition.Volume = float.MaxValue |
Definition at line 25 of file MyObjectBuilder_InventoryComponentDefinition.cs.