Space Engineers
|
Classes | |
class | HitDefinition |
Public Attributes | |
float | DefaultHitDamage = 0.01f |
HitDefinition[] | DefinedHits = null |
string | ParticleEffect = null |
string | SoundCue = null |
float | DamageOverTime = 0.0f |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase | |
string | ComponentType |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_DurabilityComponentDefinition.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_DurabilityComponentDefinition.DamageOverTime = 0.0f |
Definition at line 36 of file MyObjectBuilder_DurabilityComponentDefinition.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_DurabilityComponentDefinition.DefaultHitDamage = 0.01f |
Definition at line 24 of file MyObjectBuilder_DurabilityComponentDefinition.cs.
HitDefinition [] VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_DurabilityComponentDefinition.DefinedHits = null |
Definition at line 27 of file MyObjectBuilder_DurabilityComponentDefinition.cs.
string VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_DurabilityComponentDefinition.ParticleEffect = null |
Definition at line 30 of file MyObjectBuilder_DurabilityComponentDefinition.cs.
string VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_DurabilityComponentDefinition.SoundCue = null |
Definition at line 33 of file MyObjectBuilder_DurabilityComponentDefinition.cs.