Space Engineers
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Public Types | |
enum | AnimationStatus { AnimationStatus.Unchecked, AnimationStatus.OK, AnimationStatus.Failed } |
Public Attributes | |
string | AnimationModel |
string | AnimationModelFPS |
int | ClipIndex |
string | InfluenceArea |
bool | AllowInCockpit |
bool | AllowWithWeapon |
bool | Loop |
string[] | SupportedSkeletons |
AnimationStatus | Status = AnimationStatus.Unchecked |
MyDefinitionId | LeftHandItem |
AnimationSet[] | AnimationSets = null |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 6 of file MyAnimationDefinition.cs.
Enumerator | |
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Unchecked | |
OK | |
Failed |
Definition at line 8 of file MyAnimationDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 29 of file MyAnimationDefinition.cs.
bool VRage.Game.Definitions.Animation.MyAnimationDefinition.AllowInCockpit |
Definition at line 20 of file MyAnimationDefinition.cs.
bool VRage.Game.Definitions.Animation.MyAnimationDefinition.AllowWithWeapon |
Definition at line 21 of file MyAnimationDefinition.cs.
string VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationModel |
Definition at line 15 of file MyAnimationDefinition.cs.
string VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationModelFPS |
Definition at line 16 of file MyAnimationDefinition.cs.
AnimationSet [] VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationSets = null |
Definition at line 27 of file MyAnimationDefinition.cs.
int VRage.Game.Definitions.Animation.MyAnimationDefinition.ClipIndex |
Definition at line 18 of file MyAnimationDefinition.cs.
string VRage.Game.Definitions.Animation.MyAnimationDefinition.InfluenceArea |
Definition at line 19 of file MyAnimationDefinition.cs.
MyDefinitionId VRage.Game.Definitions.Animation.MyAnimationDefinition.LeftHandItem |
Definition at line 25 of file MyAnimationDefinition.cs.
bool VRage.Game.Definitions.Animation.MyAnimationDefinition.Loop |
Definition at line 22 of file MyAnimationDefinition.cs.
AnimationStatus VRage.Game.Definitions.Animation.MyAnimationDefinition.Status = AnimationStatus.Unchecked |
Definition at line 24 of file MyAnimationDefinition.cs.
string [] VRage.Game.Definitions.Animation.MyAnimationDefinition.SupportedSkeletons |
Definition at line 23 of file MyAnimationDefinition.cs.