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VRage.Game.Definitions.Animation.MyAnimationDefinition Class Reference
Inheritance diagram for VRage.Game.Definitions.Animation.MyAnimationDefinition:
VRage.Game.MyDefinitionBase

Public Types

enum  AnimationStatus { AnimationStatus.Unchecked, AnimationStatus.OK, AnimationStatus.Failed }
 

Public Attributes

string AnimationModel
 
string AnimationModelFPS
 
int ClipIndex
 
string InfluenceArea
 
bool AllowInCockpit
 
bool AllowWithWeapon
 
bool Loop
 
string[] SupportedSkeletons
 
AnimationStatus Status = AnimationStatus.Unchecked
 
MyDefinitionId LeftHandItem
 
AnimationSet[] AnimationSets = null
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 6 of file MyAnimationDefinition.cs.

Member Enumeration Documentation

Enumerator
Unchecked 
OK 
Failed 

Definition at line 8 of file MyAnimationDefinition.cs.

Member Function Documentation

override void VRage.Game.Definitions.Animation.MyAnimationDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 29 of file MyAnimationDefinition.cs.

Member Data Documentation

bool VRage.Game.Definitions.Animation.MyAnimationDefinition.AllowInCockpit

Definition at line 20 of file MyAnimationDefinition.cs.

bool VRage.Game.Definitions.Animation.MyAnimationDefinition.AllowWithWeapon

Definition at line 21 of file MyAnimationDefinition.cs.

string VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationModel

Definition at line 15 of file MyAnimationDefinition.cs.

string VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationModelFPS

Definition at line 16 of file MyAnimationDefinition.cs.

AnimationSet [] VRage.Game.Definitions.Animation.MyAnimationDefinition.AnimationSets = null

Definition at line 27 of file MyAnimationDefinition.cs.

int VRage.Game.Definitions.Animation.MyAnimationDefinition.ClipIndex

Definition at line 18 of file MyAnimationDefinition.cs.

string VRage.Game.Definitions.Animation.MyAnimationDefinition.InfluenceArea

Definition at line 19 of file MyAnimationDefinition.cs.

MyDefinitionId VRage.Game.Definitions.Animation.MyAnimationDefinition.LeftHandItem

Definition at line 25 of file MyAnimationDefinition.cs.

bool VRage.Game.Definitions.Animation.MyAnimationDefinition.Loop

Definition at line 22 of file MyAnimationDefinition.cs.

AnimationStatus VRage.Game.Definitions.Animation.MyAnimationDefinition.Status = AnimationStatus.Unchecked

Definition at line 24 of file MyAnimationDefinition.cs.

string [] VRage.Game.Definitions.Animation.MyAnimationDefinition.SupportedSkeletons

Definition at line 23 of file MyAnimationDefinition.cs.


The documentation for this class was generated from the following file: