Space Engineers
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Public Member Functions | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
override void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
override void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
MatrixD | GetSpawnPosition (MatrixD worldMatrix) |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
Static Public Member Functions | |
static ListReader< MyRespawnComponent > | GetAllRespawns () |
Properties | |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 15 of file MyRespawnComponent.cs.
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inlinestatic |
Definition at line 21 of file MyRespawnComponent.cs.
Definition at line 88 of file MyRespawnComponent.cs.
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inlinevirtual |
Tells the component container serializer whether this component should be saved
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 71 of file MyRespawnComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyEntityComponentBase.
Definition at line 26 of file MyRespawnComponent.cs.
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inlinevirtual |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 55 of file MyRespawnComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyEntityComponentBase.
Definition at line 42 of file MyRespawnComponent.cs.
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inlinevirtual |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 63 of file MyRespawnComponent.cs.
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get |
Definition at line 99 of file MyRespawnComponent.cs.