Space Engineers
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VRage.Game.Components.MyNullGameLogicComponent Class Reference
Inheritance diagram for VRage.Game.Components.MyNullGameLogicComponent:
VRage.Game.Components.MyGameLogicComponent VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase

Public Member Functions

override void UpdateOnceBeforeFrame ()
 
override void UpdateBeforeSimulation ()
 
override void UpdateBeforeSimulation10 ()
 
override void UpdateBeforeSimulation100 ()
 
override void UpdateAfterSimulation ()
 
override void UpdateAfterSimulation10 ()
 
override void UpdateAfterSimulation100 ()
 
override void Init (MyObjectBuilder_EntityBase objectBuilder)
 
override void MarkForClose ()
 
override void Close ()
 
override MyObjectBuilder_EntityBase GetObjectBuilder (bool copy=false)
 
- Public Member Functions inherited from VRage.Game.Components.MyGameLogicComponent
virtual void UpdatingStopped ()
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Additional Inherited Members

- Properties inherited from VRage.Game.Components.MyGameLogicComponent
MyEntityUpdateEnum NeedsUpdate [get, set]
 
bool Closed [get, protected set]
 
bool MarkedForClose [get, protected set]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 
- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 5 of file MyNullGameLogicComponent.cs.

Member Function Documentation

override void VRage.Game.Components.MyNullGameLogicComponent.Close ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 43 of file MyNullGameLogicComponent.cs.

override MyObjectBuilder_EntityBase VRage.Game.Components.MyNullGameLogicComponent.GetObjectBuilder ( bool  copy = false)
inlinevirtual
override void VRage.Game.Components.MyNullGameLogicComponent.Init ( MyObjectBuilder_EntityBase  objectBuilder)
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 35 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.MarkForClose ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 39 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 23 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateAfterSimulation10 ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 27 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateAfterSimulation100 ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 31 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 11 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateBeforeSimulation10 ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 15 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateBeforeSimulation100 ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 19 of file MyNullGameLogicComponent.cs.

override void VRage.Game.Components.MyNullGameLogicComponent.UpdateOnceBeforeFrame ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MyGameLogicComponent.

Definition at line 7 of file MyNullGameLogicComponent.cs.


The documentation for this class was generated from the following file: