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override void | OnClosed () |
| Called when [show]. More...
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Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase |
| MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) |
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bool | HandleKeyboardActiveIndex (bool forwardMovement) |
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bool | IsMouseOver () |
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MyGuiControlLabel | AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
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MyGuiControlLabel | AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
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virtual void | Canceling () |
| Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
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Color | ApplyTransitionAlpha (Vector4 color, float transition) |
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virtual void | OnShow () |
| Called when [show]. More...
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virtual void | OnHide () |
| Called when [show]. More...
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void | MakeXAndYEqual (ref Vector2 val) |
| Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
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Vector2 | MakeXAndYEqual (Vector2 val) |
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void | SetDefaultCloseButtonOffset () |
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static StringBuilder | NoRespawnText [set] |
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static int | ItemsInTable [get] |
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static MyGuiScreenMedicals | Static [get] |
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Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase |
Color | BackgroundFadeColor [get] |
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bool | SkipTransition [get, set] |
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bool | Cancelled [get] |
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bool | DrawMouseCursor [get, set] |
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bool | JoystickAsMouse [get, set] |
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MyGuiScreenState | State [get, set] |
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bool | IsLoaded [get, set] |
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bool | EnabledBackgroundFade [get, protected set] |
| Draw fade rectangle under top-most screen? More...
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bool | CanBeHidden [get, protected set] |
| Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
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bool | CanHideOthers [get, protected set] |
| Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
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bool | CanHaveFocus [get, protected set] |
| Without focus, this screen will not steal input. More...
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virtual MyGuiControls | Controls [get] |
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Vector4 | BackgroundColor [get, set] |
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Vector2 | Size [get, set] |
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bool | Visible [get] |
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Vector2 | CloseButtonOffset [get, set] |
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bool | CloseButtonEnabled [get, set] |
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MyGuiControlBase | FocusedControl [get, set] |
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string | DebugNamePath [get] |
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string | Name [get] |
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IMyGuiControlsOwner | Owner [get] |
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Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent |
MyGuiControls | Controls [get] |
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Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner |
string | DebugNamePath [get] |
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string | Name [get] |
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IMyGuiControlsOwner | Owner [get] |
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Definition at line 37 of file MyGuiScreenMedicals.cs.
SpaceEngineers.Game.GUI.MyGuiScreenMedicals.MyGuiScreenMedicals |
( |
| ) |
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inline |
static void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.Close |
( |
| ) |
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inlinestatic |
override string SpaceEngineers.Game.GUI.MyGuiScreenMedicals.GetFriendlyName |
( |
| ) |
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inlinevirtual |
override void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.HandleInput |
( |
bool |
receivedFocusInThisUpdate | ) |
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inlinevirtual |
override bool SpaceEngineers.Game.GUI.MyGuiScreenMedicals.HandleInputAfterSimulation |
( |
| ) |
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inlinevirtual |
override void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.OnClosed |
( |
| ) |
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inlineprotectedvirtual |
override void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.RecreateControls |
( |
bool |
constructor | ) |
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inlinevirtual |
static void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.SetNoRespawnText |
( |
StringBuilder |
text, |
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int |
timeSec |
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) |
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inlinestatic |
void SpaceEngineers.Game.GUI.MyGuiScreenMedicals.SetNoRespawnTexts |
( |
StringBuilder |
text, |
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int |
timeSec |
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) |
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inline |
override bool SpaceEngineers.Game.GUI.MyGuiScreenMedicals.Update |
( |
bool |
hasFocus | ) |
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inlinevirtual |
int SpaceEngineers.Game.GUI.MyGuiScreenMedicals.ItemsInTable |
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staticget |
StringBuilder SpaceEngineers.Game.GUI.MyGuiScreenMedicals.NoRespawnText |
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staticset |
The documentation for this class was generated from the following file: