Space Engineers
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Public Member Functions | |
void | ConvertRanges () |
bool | Check (float height, float latitude, float longitude, float slope) |
Public Attributes | |
SerializableRange | Height = new SerializableRange(0, 1) |
SymetricSerializableRange | Latitude = new SymetricSerializableRange(-90, 90) |
SerializableRange | Longitude = new SerializableRange(-180, 180) |
SerializableRange | Slope = new SerializableRange(0, 90) |
Definition at line 242 of file MyProceduralEnvironmentDefinition.cs.
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inline |
Check that a rule matches terrain properties.
height | Height ration to the height map. |
latitude | Latitude cosine |
slope | Surface dominant angle cosine. |
Definition at line 266 of file MyProceduralEnvironmentDefinition.cs.
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inline |
Definition at line 252 of file MyProceduralEnvironmentDefinition.cs.
SerializableRange Sandbox.Game.WorldEnvironment.Definitions.MyEnvironmentRule.Height = new SerializableRange(0, 1) |
Definition at line 244 of file MyProceduralEnvironmentDefinition.cs.
SymetricSerializableRange Sandbox.Game.WorldEnvironment.Definitions.MyEnvironmentRule.Latitude = new SymetricSerializableRange(-90, 90) |
Definition at line 246 of file MyProceduralEnvironmentDefinition.cs.
SerializableRange Sandbox.Game.WorldEnvironment.Definitions.MyEnvironmentRule.Longitude = new SerializableRange(-180, 180) |
Definition at line 248 of file MyProceduralEnvironmentDefinition.cs.
SerializableRange Sandbox.Game.WorldEnvironment.Definitions.MyEnvironmentRule.Slope = new SerializableRange(0, 90) |
Definition at line 250 of file MyProceduralEnvironmentDefinition.cs.