| Activate(HashSet< MySlimBlock > targets) | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| AddSubBlock(string dummyName, MySlimBlock subblock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| Sandbox::ModAPI::IMyFunctionalBlock.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| Sandbox::ModAPI::IMyFunctionalBlock.AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.AddUpgradeValue(string name, float defaultValue) | Sandbox.Game.Entities.MyCubeBlock | inline |
| AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| AllSubBlocksInitialized() | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| Sandbox::ModAPI::IMyFunctionalBlock.AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.AppendingCustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BackkickForcePerSecond | Sandbox.Game.Weapons.MyShipToolBase | |
| BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.BeforeSave() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeginFailReaction(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| BeginFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.BlockDefinition | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.BlockDefinition | Sandbox.Game.Entities.MyCubeBlock | |
| BuiltBy | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| CanContinueBuild() | Sandbox.Game.Entities.MyCubeBlock | inline |
| CanContinueBuildCheck | Sandbox.Game.Entities.MyCubeBlock | |
| CanInteractWithSelf | Sandbox.Game.Weapons.MyShipToolBase | protected |
| CanShoot(MyShootActionEnum action, long shooter, out MyGunStatusEnum status) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| CastShadows | VRage.ModAPI.IMyEntity | |
| ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
| ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CheckConnectionAllowed | Sandbox.Game.Entities.MyCubeBlock | |
| CheckIsWorking() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.Close() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.Closed | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
| Closing() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| CommitUpgradeValues() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
| ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ContactPointCallback(ref MyGridContactInfo value) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| controller | Sandbox.Game.Weapons.MyShipToolBase | protected |
| ConveyorEndpoint | Sandbox.Game.Weapons.MyShipToolBase | |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| CreateTerminalControls() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CubeGrid | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomData | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomName | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameWithFaction | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugName | VRage.Game.Entity.MyEntity | |
| DEFAULT_REACH_DISTANCE | Sandbox.Game.Weapons.MyShipToolBase | protected |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DefinitionDisplayNameText | Sandbox.Game.Entities.MyCubeBlock | |
| DefinitionId | Sandbox.Game.Weapons.MyShipToolBase | |
| Sandbox::ModAPI::IMyFunctionalBlock.Delete() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.DetailedInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| DirectionToTarget(Vector3D target) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DisassembleRatio | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.DisplayName | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| IMyGunObject< MyToolBase >.DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Entities.IMyGunObject< MyToolBase > | |
| DUMMY_SUBBLOCK_ID | Sandbox.Game.Entities.MyCubeBlock | protectedstatic |
| EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| Enabled | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
| EnabledChanged | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
| EnabledInWorldRules | Sandbox.Game.Weapons.MyShipToolBase | |
| EndShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| Sandbox::ModAPI::IMyShipGrinder.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::ModAPI::IMyShipGrinder.VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
| FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| FixSingleInventory() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| Sandbox::ModAPI::IMyFunctionalBlock.Flags | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
| ForceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | |
| FriendlyWithBlock(MyCubeBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GameLogic | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetAmmunitionAmount() | Sandbox.Game.Weapons.MyShipToolBase | inline |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetBlockGridOffset(MyCubeBlockDefinition blockDefinition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
| GetBlockSpecificState() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
| GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
| IMyComponentOwner< MyIDModule >.GetComponent(out T component) | VRage.Game.Components.IMyComponentOwner< MyIDModule > | |
| GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetFractureComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetGeometryLocalBox() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetHudParams(bool allowBlink) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
| GetInteractiveObject(uint shapeKey) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.MyCubeBlock | inline |
| GetMass() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetOwnerFactionTag() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetPlayerRelationToOwner() | Sandbox.Game.Entities.MyCubeBlock | inline |
| GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperty(string id) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| GetPullInformation() | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| GetPushInformation() | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
| GetSubBlocks() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| GetTerminalName(StringBuilder result) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetUserRelationToOwner(long identityId) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| GunBase | Sandbox.Game.Weapons.MyShipToolBase | |
| HackAttemptTime | Sandbox.Game.Entities.MyCubeBlock | |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.HasLocalPlayerAccess() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.HasPlayerAccess(long playerId) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
| HeatUpFrames | Sandbox.Game.Weapons.MyShipToolBase | |
| Sandbox::ModAPI::IMyFunctionalBlock.Hierarchy | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
| IDModule | Sandbox.Game.Entities.MyCubeBlock | |
| Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::ModAPI::IMyFunctionalBlock.Init() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::ModAPI::IMyFunctionalBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MySyncedBlock.Init() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Entities::Cube::MySyncedBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| InitializeConveyorEndpoint() | Sandbox.Game.Weapons.MyShipToolBase | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.InScene | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| IsAccessibleForProgrammableBlock | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsBeingHacked | Sandbox.Game.Entities.MyCubeBlock | |
| IsBeingRemoved | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsFunctional | Sandbox.Game.Entities.MyCubeBlock | |
| IsHeatingUp | Sandbox.Game.Weapons.MyShipToolBase | |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsShooting | Sandbox.Game.Weapons.MyShipToolBase | |
| IsSilenced | Sandbox.Game.Entities.MyCubeBlock | |
| IsSubBlock | Sandbox.Game.Entities.MyCubeBlock | |
| IsVisible() | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.IsVolumetric | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorking | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorkingChanged | Sandbox.Game.Entities.MyCubeBlock | |
| LocalAABB | VRage.ModAPI.IMyEntity | |
| LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalVolume | VRage.ModAPI.IMyEntity | |
| LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_actionSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
| m_activeEffects | Sandbox.Game.Entities.MyCubeBlock | protected |
| m_baseIdleSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
| m_detectorSphere | Sandbox.Game.Weapons.MyShipToolBase | protected |
| m_forceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | protected |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_lastTimeActivate | Sandbox.Game.Weapons.MyShipToolBase | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| m_soundEmitter | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.MarkedForClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
| MarkedToExplode | Sandbox.Game.Entities.MyCubeBlock | |
| Mass | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Max | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Min | Sandbox.Game.Entities.MyCubeBlock | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| MyCubeBlock() | Sandbox.Game.Entities.MyCubeBlock | inline |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyFunctionalBlock() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inline |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyShipToolBase() | Sandbox.Game.Weapons.MyShipToolBase | inline |
| MySyncedBlock() | Sandbox.Game.Entities.Cube.MySyncedBlock | inline |
| MyTerminalBlock() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| Sandbox::ModAPI::IMyFunctionalBlock.Name | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
| NearFlag | VRage.ModAPI.IMyEntity | |
| NeedsDraw | VRage.ModAPI.IMyEntity | |
| NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.NeedsUpdate | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
| NotifyTerminalValueChanged(ITerminalControl control) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.NumberInGrid | Sandbox.Game.Entities.MyCubeBlock | |
| OnAddedToScene(object source) | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnBuildSuccess(long builtBy) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
| OnClosedMessageBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| OnClosedTextBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.OnClosing | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
| OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| OnControlAcquired(Sandbox.Game.Entities.Character.MyCharacter owner) | Sandbox.Game.Weapons.MyShipGrinder | inline |
| Sandbox::Game::Weapons::MyShipToolBase.OnControlAcquired(Entities.Character.MyCharacter owner) | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| IMyGunObject< MyToolBase >.OnControlAcquired(MyCharacter owner) | Sandbox.Game.Entities.IMyGunObject< MyToolBase > | |
| OnControlReleased() | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnCubeGridChanged(MyCubeGrid oldGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnDestroy() | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| OnEnabledChanged() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnMarkForClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
| OnModelChange() | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| OnOwnershipChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotectedvirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnRemovedByCubeBuilder() | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| OnRemovedFromScene(object source) | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| OnStartWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
| OnStopWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
| OnSubBlockClosing(MySlimBlock subBlock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUpgradeValuesChanged | Sandbox.Game.Entities.MyCubeBlock | |
| OpenWindow(bool isEditable, bool sync) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Orientation | Sandbox.Game.Entities.MyCubeBlock | |
| OwnerBlock | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OwnerId | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.OwnershipChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Parent | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
| PersistentFlags | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.Physics | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Physics | Sandbox.Game.Entities.MyCubeBlock | |
| PlayLoopSound(bool activated) | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Position | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.PositionComp | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
| PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.PropertiesChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| RaisePropertiesChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| RaiseShowInInventoryChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| RaiseShowInTerminalChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| RaiseShowInToolbarConfigChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| RaiseShowOnHUDChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| RaiseVisibilityChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
| RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.RefreshCustomInfo() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| RefreshModels(string modelPath, string modelCollisionPath) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ReleaseInventory(MyInventory inventory, bool damageContent=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
| RemoveEffect(string effectName, int exception=-1) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| RemoveSubBlock(string subBlockName, bool removeFromGrid=true) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| Sandbox::ModAPI::IMyFunctionalBlock.Render | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
| RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| ResourceSink | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Save | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
| SetBuildingMusic(int amount) | Sandbox.Game.Weapons.MyShipToolBase | inlineprotected |
| SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| SetCustomNameEvent(String name) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| SetDamageEffect(bool show) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
| SetEffect(string effectName, bool stopPrevious=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetInventory(MyInventory inventory, int index) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| ShakeAmount | Sandbox.Game.Weapons.MyShipToolBase | |
| Shoot(MyShootActionEnum action, Vector3 direction, Vector3D?overrideWeaponPos, string gunAction) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| ShootDirectionUpdateTime | Sandbox.Game.Weapons.MyShipToolBase | |
| ShootFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyShipToolBase | inline |
| ShowInInventory | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ShowInIventoryChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ShowInTerminal | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ShowInTerminalChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ShowInToolbarConfig | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| ShowInToolbarConfigChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUD | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUDChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| SilenceInChange | Sandbox.Game.Entities.MyCubeBlock | |
| SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.SlimBlock | Sandbox.Game.Entities.MyCubeBlock | |
| StartEffects() | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| StartShooting() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| StopDamageEffect() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
| StopEffects() | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| StopLoopSound() | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| StopShooting() | Sandbox.Game.Weapons.MyShipToolBase | inlineprotectedvirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.Storage | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
| SubBlockName | Sandbox.Game.Entities.MyCubeBlock | |
| SubBlocks | Sandbox.Game.Entities.MyCubeBlock | protected |
| SubBlocksInitialized(bool spawned) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.SyncObject | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
| SyncPropertyChanged | Sandbox.Game.Entities.Cube.MySyncedBlock | |
| SyncType | Sandbox.Game.Entities.Cube.MySyncedBlock | |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| Transparent | VRage.ModAPI.IMyEntity | |
| TryGetSubBlock(string name, out MySlimBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyFunctionalBlock.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| UpdateAfterSimulation() | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| UpdateAfterSimulation10() | Sandbox.Game.Weapons.MyShipToolBase | inlinevirtual |
| UpdateAfterSimulation100() | Sandbox.Game.Weapons.MyShipGrinder | inlinevirtual |
| UpdateAnimation(bool activated) | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| UpdateBeforeSimulation() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
| UpdateBeforeSimulation10() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
| UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| UpdateCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
| UpdateEffects() | Sandbox.Game.Weapons.MyShipGrinder | inlineprotectedvirtual |
| UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedstatic |
| Sandbox::ModAPI::IMyFunctionalBlock.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inline |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdateSoundEmitter() | Sandbox.Game.Weapons.MyShipToolBase | inline |
| UpdateSoundEmitters() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateVisual() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::IMyFunctionalBlock.UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpgradeValues | Sandbox.Game.Entities.MyCubeBlock | |
| UseConveyorSystem | Sandbox.Game.Weapons.MyShipToolBase | |
| UsedUpdateEveryFrame | Sandbox.Game.Entities.MyCubeBlock | |
| UseObjectsComponent | Sandbox.Game.Entities.MyCubeBlock | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.VisibilityChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
| Visible | VRage.ModAPI.IMyEntity | |
| WantsToActivate | Sandbox.Game.Weapons.MyShipToolBase | protected |
| WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::Game::Weapons::MyShipToolBase.Sandbox::Game::Entities::Cube::MyFunctionalBlock.Sandbox::ModAPI::IMyFunctionalBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::ModAPI::IMyFunctionalBlock.VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
| WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldPositionChanged(object source) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |