Definition at line 20 of file MyPredictedSnapshotSync.cs.
Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MyPredictedSnapshotSync |
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MyEntity |
entity | ) |
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void Sandbox.Game.Replication.History.MyPredictedSnapshotSync.Read |
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BitStream |
stream, |
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MyTimeSpan |
timeStamp |
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) |
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inline |
void Sandbox.Game.Replication.History.MyPredictedSnapshotSync.Reset |
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void Sandbox.Game.Replication.History.MyPredictedSnapshotSync.Write |
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BitStream |
stream | ) |
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inline |
float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.DeltaFactor = 0.7f |
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static |
float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MaxLinearVelocityDelta = 4.0f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MaxPositionDelta = 0.5f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MaxRotationAngle = 10.0f / 180.0f * MathHelper.Pi |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MinAngularVelocityDelta = 0.01f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MinLinearVelocityDelta = 0.01f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MinPositionDelta = 0.05f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MinRotationAngle = 2.0f / 180.0f * MathHelper.Pi |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.MinVelocityChangeToReset = 10 |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.ReferenceAngularVelocity = 0.5f |
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float Sandbox.Game.Replication.History.MyPredictedSnapshotSync.ReferenceLinearVelocity = 10.0f |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SetPhysicsCorrections = true |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SetTransformCorrections = true |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SmoothAngularVelocityCorrection = true |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SmoothLinearVelocityCorrection = true |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SmoothPositionCorrection = true |
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bool Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SmoothRotationCorrection = true |
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int Sandbox.Game.Replication.History.MyPredictedSnapshotSync.SmoothTimesteps = 30 |
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The documentation for this class was generated from the following file: