Space Engineers
|
Public Member Functions | |
void | Update (MyTimeSpan clientTimestamp, MySnapshotSyncSetup setup) |
void | Write (BitStream stream) |
void | Read (BitStream stream, MyTimeSpan timeStamp) |
void | Reset () |
Definition at line 13 of file IMySnapshotSync.cs.
void Sandbox.Game.Replication.History.IMySnapshotSync.Read | ( | BitStream | stream, |
MyTimeSpan | timeStamp | ||
) |
Implemented in Sandbox.Game.Replication.History.MyPredictedSnapshotSync.
void Sandbox.Game.Replication.History.IMySnapshotSync.Reset | ( | ) |
Implemented in Sandbox.Game.Replication.History.MyPredictedSnapshotSync.
void Sandbox.Game.Replication.History.IMySnapshotSync.Update | ( | MyTimeSpan | clientTimestamp, |
MySnapshotSyncSetup | setup | ||
) |
Implemented in Sandbox.Game.Replication.History.MyPredictedSnapshotSync.
void Sandbox.Game.Replication.History.IMySnapshotSync.Write | ( | BitStream | stream | ) |
Implemented in Sandbox.Game.Replication.History.MyPredictedSnapshotSync.