Space Engineers
Public Member Functions | Static Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
Sandbox.Game.MyWarheads Class Reference
Inheritance diagram for Sandbox.Game.MyWarheads:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void BeforeStart ()
 
override void UpdateBeforeSimulation ()
 
override void Draw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void AddWarhead (MyWarhead warhead)
 
static void RemoveWarhead (MyWarhead warhead)
 
static bool Contains (MyWarhead warhead)
 

Static Public Attributes

static List< BoundingSphereDebugWarheadShrinks = new List<BoundingSphere>()
 
static List< BoundingSphereDebugWarheadGroupSpheres = new List<BoundingSphere>()
 

Protected Member Functions

override void UnloadData ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 20 of file MyWarheads.cs.

Member Function Documentation

static void Sandbox.Game.MyWarheads.AddWarhead ( MyWarhead  warhead)
inlinestatic

Definition at line 44 of file MyWarheads.cs.

override void Sandbox.Game.MyWarheads.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 29 of file MyWarheads.cs.

static bool Sandbox.Game.MyWarheads.Contains ( MyWarhead  warhead)
inlinestatic

Definition at line 56 of file MyWarheads.cs.

override void Sandbox.Game.MyWarheads.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 100 of file MyWarheads.cs.

static void Sandbox.Game.MyWarheads.RemoveWarhead ( MyWarhead  warhead)
inlinestatic

Definition at line 50 of file MyWarheads.cs.

override void Sandbox.Game.MyWarheads.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 34 of file MyWarheads.cs.

override void Sandbox.Game.MyWarheads.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 67 of file MyWarheads.cs.

Member Data Documentation

List<BoundingSphere> Sandbox.Game.MyWarheads.DebugWarheadGroupSpheres = new List<BoundingSphere>()
static

Definition at line 98 of file MyWarheads.cs.

List<BoundingSphere> Sandbox.Game.MyWarheads.DebugWarheadShrinks = new List<BoundingSphere>()
static

Definition at line 97 of file MyWarheads.cs.


The documentation for this class was generated from the following file: