Space Engineers
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Public Member Functions | |
override void | BeforeStart () |
override void | UpdateBeforeSimulation () |
override void | Draw () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | LoadData () |
virtual void | SaveData () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static void | AddWarhead (MyWarhead warhead) |
static void | RemoveWarhead (MyWarhead warhead) |
static bool | Contains (MyWarhead warhead) |
Static Public Attributes | |
static List< BoundingSphere > | DebugWarheadShrinks = new List<BoundingSphere>() |
static List< BoundingSphere > | DebugWarheadGroupSpheres = new List<BoundingSphere>() |
Protected Member Functions | |
override void | UnloadData () |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Definition at line 20 of file MyWarheads.cs.
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inlinestatic |
Definition at line 44 of file MyWarheads.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 29 of file MyWarheads.cs.
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inlinestatic |
Definition at line 56 of file MyWarheads.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 100 of file MyWarheads.cs.
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inlinestatic |
Definition at line 50 of file MyWarheads.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 34 of file MyWarheads.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 67 of file MyWarheads.cs.
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static |
Definition at line 98 of file MyWarheads.cs.
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static |
Definition at line 97 of file MyWarheads.cs.