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Space Engineers
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This class represents HUD warnings for entities More...
Public Member Functions | |
| override void | LoadData () |
| override void | UpdateAfterSimulation () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
| virtual bool | UpdatedBeforeInit () |
| MySessionComponentBase () | |
| void | SetUpdateOrder (MyUpdateOrder order) |
| virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
| virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
| virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
| void | AfterLoadData () |
| void | UnloadDataConditional () |
| virtual void | SaveData () |
| virtual void | BeforeStart () |
| virtual void | UpdateBeforeSimulation () |
| virtual void | Simulate () |
| virtual void | UpdatingStopped () |
| virtual void | Draw () |
| virtual void | HandleInput () |
| override string | ToString () |
Static Public Member Functions | |
| static void | EnqueueSound (MyGuiSounds sound) |
| static void | RemoveSound (MyGuiSounds cueEnum) |
| static void | Add (MyHudWarningGroup hudWarningGroup) |
| Register new HUD warning group for entity More... | |
| static void | Remove (MyHudWarningGroup hudWarningGroup) |
| Unregister HUD warning group for entity More... | |
Static Public Attributes | |
| static readonly int | FRAMES_BETWEEN_UPDATE = 30 |
Protected Member Functions | |
| override void | UnloadData () |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
| readonly string | DebugName |
| readonly int | Priority |
| readonly Type | ComponentType |
| IMySession | Session |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
| MyUpdateOrder | UpdateOrder [get] |
| MyObjectBuilderType | ObjectBuilderType [get] |
| bool | Loaded [get] |
| bool | Initialized [get] |
| MyDefinitionId | Definition [get, set] |
| virtual Type[] | Dependencies [get] |
| virtual bool | IsRequiredByGame [get] |
| Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
This class represents HUD warnings for entities
Definition at line 234 of file MyHudWarning.cs.
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inlinestatic |
Register new HUD warning group for entity
| entity | Entity |
| hudWarningGroup | HUD warning group |
Definition at line 272 of file MyHudWarning.cs.
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inlinestatic |
Definition at line 244 of file MyHudWarning.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 287 of file MyHudWarning.cs.
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inlinestatic |
Unregister HUD warning group for entity
| entity | Entity |
| hudWarningGroup | HUD warning group |
Definition at line 282 of file MyHudWarning.cs.
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inlinestatic |
Definition at line 257 of file MyHudWarning.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 544 of file MyHudWarning.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 555 of file MyHudWarning.cs.
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static |
Definition at line 236 of file MyHudWarning.cs.
1.8.8