Space Engineers
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Public Member Functions | |
MyGuiScreenLoading (MyGuiScreenGamePlay screenToLoad, MyGuiScreenGamePlay screenToUnload, string textureFromConstructor, string customText=null) | |
MyGuiScreenLoading (MyGuiScreenGamePlay screenToLoad, MyGuiScreenGamePlay screenToUnload) | |
override void | RecreateControls (bool constructor) |
override string | GetFriendlyName () |
For displaying in the list in the debug screen. More... | |
override void | LoadContent () |
override void | UnloadContent () |
override bool | Update (bool hasFocus) |
override void | HandleInput (bool receivedFocusInThisUpdate) |
override bool | Draw () |
override void | OnRemoved () |
Called when [show]. More... | |
Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
delegate void | ScreenHandler (MyGuiScreenBase source) |
MyObjectBuilder_GuiScreen | GetObjectBuilder () |
void | Init (MyObjectBuilder_GuiScreen objectBuilder) |
virtual void | LoadData () |
virtual void | UnloadData () |
virtual void | RunLoadingAction () |
bool | IsMouseOverAnyControl () |
MyGuiControlBase | GetMouseOverControl () |
virtual void | GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly) |
MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
virtual void | InputLost () |
virtual void | HandleUnhandledInput (bool receivedFocusInThisUpdate) |
virtual bool | HandleInputAfterSimulation () |
virtual bool | CloseScreen () |
virtual bool | HideScreen () |
virtual bool | UnhideScreen () |
virtual void | CloseScreenNow () |
void | HideTooltips () |
Vector2 | GetPositionAbsolute () |
Vector2 | GetPositionAbsoluteCenter () |
Vector2 | GetPositionAbsoluteTopLeft () |
bool | GetDrawMouseCursor () |
bool | IsTopMostScreen () |
bool | IsAlwaysFirst () |
bool | IsTopScreen () |
bool | IsFirstForUnload () |
bool | GetDrawScreenEvenWithoutFocus () |
Vector2 | GetPosition () |
Vector2 | GetSize () |
bool | CanShareInput () |
bool | CanCloseInCloseAllScreenCalls () |
virtual int | GetTransitionOpeningTime () |
virtual int | GetTransitionClosingTime () |
Static Public Attributes | |
static MyGuiScreenLoading | Static |
static string | LastBackgroundTexture |
static int | m_currentQuoteIdx = 0 |
Events | |
Action | OnScreenLoadingFinished |
Event created once the screen has been loaded and added to gui manager. More... | |
Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
ScreenHandler | Closed |
VisibleChangedDelegate | VisibleChanged |
Action< MyGuiScreenBase > | DataLoading |
Action< MyGuiScreenBase > | DataUnloading |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
Action | OnLoadingAction |
readonly MyGuiControls | Elements |
Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) | |
bool | HandleKeyboardActiveIndex (bool forwardMovement) |
bool | IsMouseOver () |
MyGuiControlLabel | AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
MyGuiControlLabel | AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
virtual void | Canceling () |
Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More... | |
Color | ApplyTransitionAlpha (Vector4 color, float transition) |
virtual void | OnShow () |
Called when [show]. More... | |
virtual void | OnHide () |
Called when [show]. More... | |
virtual void | OnClosed () |
Called when [show]. More... | |
void | MakeXAndYEqual (ref Vector2 val) |
Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More... | |
Vector2 | MakeXAndYEqual (Vector2 val) |
void | SetDefaultCloseButtonOffset () |
Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
static string | MakeScreenFilepath (string name) |
Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
Action | OnEnterCallback |
float | m_transitionAlpha |
float | m_backgroundTransition |
float | m_guiTransition |
Vector2 | m_position |
Color | m_backgroundFadeColor |
bool | m_isTopMostScreen = false |
bool | m_isAlwaysFirst = false |
bool | m_isTopScreen = false |
bool | m_isFirstForUnload = false |
Vector4 | m_backgroundColor |
string | m_backgroundTexture |
bool | m_canCloseInCloseAllScreenCalls = true |
Vector2 | m_size |
bool | m_closeOnEsc = true |
bool | m_joystickAsMouse = true |
bool | m_defaultJoystickDpadUse = true |
bool | m_defaultJoystickCancelUse = true |
bool | m_drawEvenWithoutFocus = false |
bool | m_canShareInput = false |
bool | m_allowUnhidePreviousScreen |
GuiSounds | m_openingCueEnum |
GuiSounds | m_closingCueEnum |
MyGuiControlGridDragAndDrop | m_gridDragAndDropHandlingNow |
MyGuiControlBase | m_comboboxHandlingNow |
MyGuiControlBase | m_lastHandlingControl |
Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
Color | BackgroundFadeColor [get] |
bool | SkipTransition [get, set] |
bool | Cancelled [get] |
bool | DrawMouseCursor [get, set] |
bool | JoystickAsMouse [get, set] |
MyGuiScreenState | State [get, set] |
bool | IsLoaded [get, set] |
bool | EnabledBackgroundFade [get, protected set] |
Draw fade rectangle under top-most screen? More... | |
bool | CanBeHidden [get, protected set] |
Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More... | |
bool | CanHideOthers [get, protected set] |
Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More... | |
bool | CanHaveFocus [get, protected set] |
Without focus, this screen will not steal input. More... | |
virtual MyGuiControls | Controls [get] |
Vector4 | BackgroundColor [get, set] |
Vector2 | Size [get, set] |
bool | Visible [get] |
Vector2 | CloseButtonOffset [get, set] |
bool | CloseButtonEnabled [get, set] |
MyGuiControlBase | FocusedControl [get, set] |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent | |
MyGuiControls | Controls [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner | |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Definition at line 30 of file MyGuiScreenLoading.cs.
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inline |
Definition at line 65 of file MyGuiScreenLoading.cs.
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inline |
Definition at line 104 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 438 of file MyGuiScreenLoading.cs.
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inlinevirtual |
For displaying in the list in the debug screen.
Implements Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 148 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 358 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 153 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Called when [show].
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 454 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 109 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 199 of file MyGuiScreenLoading.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 236 of file MyGuiScreenLoading.cs.
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static |
Definition at line 50 of file MyGuiScreenLoading.cs.
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static |
Definition at line 57 of file MyGuiScreenLoading.cs.
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static |
Definition at line 33 of file MyGuiScreenLoading.cs.
Action Sandbox.Game.Gui.MyGuiScreenLoading.OnScreenLoadingFinished |
Event created once the screen has been loaded and added to gui manager.
Definition at line 55 of file MyGuiScreenLoading.cs.