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Sandbox.Game.Gui.MyCestmirDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyCestmirDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyCestmirDebugInputComponent ()
 
override string GetName ()
 
override bool HandleInput ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Member Functions

static void AddPrefabServer (string prefabId, MatrixD worldMatrix)
 
static void AddDebugPoint (Vector3D point, Color color)
 
static void ClearDebugPoints ()
 
static void AddDebugSphere (Vector3D position, float radius, Color color)
 
static void ClearDebugSpheres ()
 
static void AddDebugBox (BoundingBoxD box, Color color)
 
static void ClearDebugBoxes ()
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 

Static Public Attributes

static int FaceToRemove
 
static int BinIndex = -1
 
static List< BoundingBoxDBoxes = null
 

Events

static Action TestAction
 
static Action< Vector3D, MyEntityPlacedAction
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 214 of file MyCestmirDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyCestmirDebugInputComponent.MyCestmirDebugInputComponent ( )
inline

Definition at line 260 of file MyCestmirDebugInputComponent.cs.

Member Function Documentation

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugBox ( BoundingBoxD  box,
Color  color 
)
inlinestatic

Definition at line 1271 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugPoint ( Vector3D  point,
Color  color 
)
inlinestatic

Definition at line 1251 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugSphere ( Vector3D  position,
float  radius,
Color  color 
)
inlinestatic

Definition at line 1261 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddPrefabServer ( string  prefabId,
MatrixD  worldMatrix 
)
inlinestatic

Definition at line 337 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugBoxes ( )
inlinestatic

Definition at line 1276 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugPoints ( )
inlinestatic

Definition at line 1256 of file MyCestmirDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugSpheres ( )
inlinestatic

Definition at line 1266 of file MyCestmirDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyCestmirDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 1281 of file MyCestmirDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyCestmirDebugInputComponent.GetName ( )
inlinevirtual
override bool Sandbox.Game.Gui.MyCestmirDebugInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 1221 of file MyCestmirDebugInputComponent.cs.

Member Data Documentation

int Sandbox.Game.Gui.MyCestmirDebugInputComponent.BinIndex = -1
static

Definition at line 228 of file MyCestmirDebugInputComponent.cs.

List<BoundingBoxD> Sandbox.Game.Gui.MyCestmirDebugInputComponent.Boxes = null
static

Definition at line 258 of file MyCestmirDebugInputComponent.cs.

int Sandbox.Game.Gui.MyCestmirDebugInputComponent.FaceToRemove
static

Definition at line 227 of file MyCestmirDebugInputComponent.cs.

Event Documentation

Action<Vector3D, MyEntity> Sandbox.Game.Gui.MyCestmirDebugInputComponent.PlacedAction
static

Definition at line 231 of file MyCestmirDebugInputComponent.cs.

Action Sandbox.Game.Gui.MyCestmirDebugInputComponent.TestAction
static

Definition at line 230 of file MyCestmirDebugInputComponent.cs.


The documentation for this class was generated from the following file: