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Public Types inherited from Sandbox.Game.Gui.MyDebugComponent |
enum | MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo,
MyDebugComponentInfoState.EnabledInfo,
MyDebugComponentInfoState.FullInfo
} |
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Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent |
int | m_frameCounter = 0 |
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Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent |
void | Text (string message, params object[] arguments) |
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void | Text (Color color, string message, params object[] arguments) |
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void | Text (Color color, float scale, string message, params object[] arguments) |
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void | MultilineText (string message, params object[] arguments) |
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void | MultilineText (Color color, string message, params object[] arguments) |
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void | MultilineText (Color color, float scale, string message, params object[] arguments) |
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void | VSpace (float space) |
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void | Save () |
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void | AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) |
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void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) |
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void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") |
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void | SetSwitch (MyKeys key, bool value) |
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Properties inherited from Sandbox.Game.Gui.MyDebugComponent |
static float | VerticalTextOffset [get] |
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static float | NextVerticalOffset [get] |
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bool | Enabled [get, set] |
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virtual object | InputData [get, set] |
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Sandbox.Game.Gui.MyCestmirDebugInputComponent.MyCestmirDebugInputComponent |
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inline |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugBox |
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BoundingBoxD |
box, |
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Color |
color |
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) |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugPoint |
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Vector3D |
point, |
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Color |
color |
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) |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddDebugSphere |
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Vector3D |
position, |
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float |
radius, |
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Color |
color |
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) |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.AddPrefabServer |
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string |
prefabId, |
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MatrixD |
worldMatrix |
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) |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugBoxes |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugPoints |
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inlinestatic |
static void Sandbox.Game.Gui.MyCestmirDebugInputComponent.ClearDebugSpheres |
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inlinestatic |
override void Sandbox.Game.Gui.MyCestmirDebugInputComponent.Draw |
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inlinevirtual |
override string Sandbox.Game.Gui.MyCestmirDebugInputComponent.GetName |
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inlinevirtual |
override bool Sandbox.Game.Gui.MyCestmirDebugInputComponent.HandleInput |
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inlinevirtual |
int Sandbox.Game.Gui.MyCestmirDebugInputComponent.BinIndex = -1 |
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static |
List<BoundingBoxD> Sandbox.Game.Gui.MyCestmirDebugInputComponent.Boxes = null |
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static |
int Sandbox.Game.Gui.MyCestmirDebugInputComponent.FaceToRemove |
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static |
Action<Vector3D, MyEntity> Sandbox.Game.Gui.MyCestmirDebugInputComponent.PlacedAction |
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static |
Action Sandbox.Game.Gui.MyCestmirDebugInputComponent.TestAction |
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static |
The documentation for this class was generated from the following file: