AddDebugBox(BoundingBoxD box, Color color) | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
AddDebugPoint(Vector3D point, Color color) | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
AddDebugSphere(Vector3D position, float radius, Color color) | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
AddPrefabServer(string prefabId, MatrixD worldMatrix) | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
AddShortcut(MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
AddSwitch(MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
AddSwitch(MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
BinIndex | Sandbox.Game.Gui.MyCestmirDebugInputComponent | static |
Boxes | Sandbox.Game.Gui.MyCestmirDebugInputComponent | static |
ClearDebugBoxes() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
ClearDebugPoints() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
ClearDebugSpheres() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinestatic |
DispatchUpdate() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
Draw() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinevirtual |
Enabled | Sandbox.Game.Gui.MyDebugComponent | |
FaceToRemove | Sandbox.Game.Gui.MyCestmirDebugInputComponent | static |
GetName() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinevirtual |
GetSwitchValue(MyKeys key) | Sandbox.Game.Gui.MyDebugComponent | inline |
GetSwitchValue(string note) | Sandbox.Game.Gui.MyDebugComponent | inline |
HandleInput() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inlinevirtual |
InputData | Sandbox.Game.Gui.MyDebugComponent | |
m_frameCounter | Sandbox.Game.Gui.MyDebugComponent | |
MultilineText(string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MultilineText(Color color, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MultilineText(Color color, float scale, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MyCestmirDebugInputComponent() | Sandbox.Game.Gui.MyCestmirDebugInputComponent | inline |
MyDebugComponent() | Sandbox.Game.Gui.MyDebugComponent | inline |
MyDebugComponent(bool enabled) | Sandbox.Game.Gui.MyDebugComponent | inline |
MyDebugComponentInfoState enum name | Sandbox.Game.Gui.MyDebugComponent | |
NextTextOffset(float scale) | Sandbox.Game.Gui.MyDebugComponent | inlinestatic |
NextVerticalOffset | Sandbox.Game.Gui.MyDebugComponent | protectedstatic |
PlacedAction | Sandbox.Game.Gui.MyCestmirDebugInputComponent | static |
ResetFrame() | Sandbox.Game.Gui.MyDebugComponent | inlinestatic |
Save() | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Section(string text, params object[] formatArgs) | Sandbox.Game.Gui.MyDebugComponent | inline |
SetSwitch(MyKeys key, bool value) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
TestAction | Sandbox.Game.Gui.MyCestmirDebugInputComponent | static |
Text(string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Text(Color color, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Text(Color color, float scale, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Update10() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
Update100() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
VerticalTextOffset | Sandbox.Game.Gui.MyDebugComponent | static |
VSpace(float space) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |