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static string[] | Algs = {"Stat", "Dyn", "Adv", "AdvS"} |
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static int | AlgIndex = 3 |
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static bool | DrawText = true |
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Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.MyOndraSimulator3 |
( |
MyCubeGrid |
grid | ) |
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inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Add |
( |
MySlimBlock |
block | ) |
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inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Close |
( |
| ) |
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inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.DebugDraw |
( |
| ) |
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inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Draw |
( |
| ) |
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inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.ForceRecalc |
( |
| ) |
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inline |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.GetSupportedWeight |
( |
Vector3I |
pos | ) |
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inline |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.GetTension |
( |
Vector3I |
pos | ) |
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inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.IsConnectionFine |
( |
MySlimBlock |
blockA, |
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|
MySlimBlock |
blockB |
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) |
| |
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inline |
static float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.MassFromSI |
( |
float |
mass | ) |
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inlinestatic |
static float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.MassToSI |
( |
float |
mass | ) |
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inlinestatic |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Remove |
( |
MySlimBlock |
block | ) |
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inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Simulate |
( |
float |
deltaTime | ) |
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inline |
int Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.AlgIndex = 3 |
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static |
string [] Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.Algs = {"Stat", "Dyn", "Adv", "AdvS"} |
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static |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.DrawText = true |
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static |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.BlurAmount |
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staticgetset |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.BlurEnabled |
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staticgetset |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.BlurIterations |
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staticgetset |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.BlurStaticShareSupport |
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staticgetset |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.ClosestDistanceThreshold |
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staticgetset |
Vector3I Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator3.SelectedCube |
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staticgetset |
The documentation for this class was generated from the following files: