Space Engineers
|
Public Member Functions | |
void | Add (MySlimBlock block) |
void | Remove (MySlimBlock block) |
bool | Simulate (float deltaTime) |
void | Draw () |
void | DebugDraw () |
void | Close () |
bool | IsConnectionFine (MySlimBlock blockA, MySlimBlock blockB) |
float | GetSupportedWeight (Vector3I pos) |
float | GetTension (Vector3I pos) |
void | ForceRecalc () |
Definition at line 10 of file IMyIntegritySimulator.cs.
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.Add | ( | MySlimBlock | block | ) |
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.Close | ( | ) |
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.DebugDraw | ( | ) |
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.Draw | ( | ) |
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.ForceRecalc | ( | ) |
float Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.GetSupportedWeight | ( | Vector3I | pos | ) |
float Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.GetTension | ( | Vector3I | pos | ) |
bool Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.IsConnectionFine | ( | MySlimBlock | blockA, |
MySlimBlock | blockB | ||
) |
void Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.Remove | ( | MySlimBlock | block | ) |
bool Sandbox.Game.GameSystems.StructuralIntegrity.IMyIntegritySimulator.Simulate | ( | float | deltaTime | ) |