Definition at line 14 of file MyOndraSimulator.cs.
Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.MyOndraSimulator |
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MyCubeGrid |
grid | ) |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.Add |
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MySlimBlock |
block | ) |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.Close |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.DebugDraw |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.Draw |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.ForceRecalc |
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float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.GetSupportedWeight |
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Vector3I |
pos | ) |
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float Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.GetTension |
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Vector3I |
pos | ) |
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bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.IsConnectionFine |
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MySlimBlock |
blockA, |
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MySlimBlock |
blockB |
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) |
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void Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.Remove |
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MySlimBlock |
block | ) |
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bool Sandbox.Game.GameSystems.StructuralIntegrity.MyOndraSimulator.Simulate |
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float |
deltaTime | ) |
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inline |
The documentation for this class was generated from the following file: