Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.MyAdvancedStaticSimulator |
( |
MyCubeGrid |
grid | ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Add |
( |
MySlimBlock |
block | ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Close |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Draw |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.ForceRecalc |
( |
| ) |
|
|
inline |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.GetSupportedWeight |
( |
Vector3I |
pos | ) |
|
|
inline |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.GetTension |
( |
Vector3I |
pos | ) |
|
|
inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.IsConnectionFine |
( |
MySlimBlock |
blockA, |
|
|
MySlimBlock |
blockB |
|
) |
| |
|
inline |
static float Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.MassFromSI |
( |
float |
mass | ) |
|
|
inlinestatic |
static float Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.MassToSI |
( |
float |
mass | ) |
|
|
inlinestatic |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Remove |
( |
MySlimBlock |
block | ) |
|
|
inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Simulate |
( |
float |
deltaTime | ) |
|
|
inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.DrawText = true |
|
static |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.Multithreaded = true |
|
static |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.ClosestDistanceThreshold |
|
staticgetset |
Vector3I Sandbox.Game.GameSystems.StructuralIntegrity.MyAdvancedStaticSimulator.SelectedCube |
|
staticgetset |
The documentation for this class was generated from the following file: