Definition at line 33 of file MyGridJumpDriveSystem.cs.
Sandbox.Game.GameSystems.MyGridJumpDriveSystem.MyGridJumpDriveSystem |
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MyCubeGrid |
grid | ) |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.AbortJump |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.AfterGridClose |
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bool Sandbox.Game.GameSystems.MyGridJumpDriveSystem.CheckReceivedCoordinates |
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ref Vector3D |
pos | ) |
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Vector3D Sandbox.Game.GameSystems.MyGridJumpDriveSystem.GetJumpDriveDirection |
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double Sandbox.Game.GameSystems.MyGridJumpDriveSystem.GetMaxJumpDistance |
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long |
userId | ) |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.Init |
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Vector3D? |
jumpDriveDirection, |
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float? |
remainingTimeForJump |
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) |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.RegisterJumpDrive |
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MyJumpDrive |
jumpDrive | ) |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.RequestAbort |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.RequestJump |
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string |
destinationName, |
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Vector3D |
destination, |
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long |
userId |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.UnregisterJumpDrive |
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MyJumpDrive |
jumpDrive | ) |
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void Sandbox.Game.GameSystems.MyGridJumpDriveSystem.UpdateBeforeSimulation |
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const float Sandbox.Game.GameSystems.MyGridJumpDriveSystem.JUMP_DRIVE_DELAY = 10.0f |
const double Sandbox.Game.GameSystems.MyGridJumpDriveSystem.MIN_JUMP_DISTANCE = 5000.0 |
The documentation for this class was generated from the following file: