Definition at line 22 of file MyGridCameraSystem.cs.
Sandbox.Game.GameSystems.MyGridCameraSystem.MyGridCameraSystem |
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MyCubeGrid |
grid | ) |
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static bool Sandbox.Game.GameSystems.MyGridCameraSystem.CameraIsInRangeAndPlayerHasAccess |
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MyCameraBlock |
camera | ) |
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inlinestatic |
void Sandbox.Game.GameSystems.MyGridCameraSystem.CheckCurrentCameraStillValid |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.PrepareForDraw |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.Register |
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MyCameraBlock |
camera | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.ResetCamera |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.SetAsCurrent |
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MyCameraBlock |
newCamera | ) |
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void Sandbox.Game.GameSystems.MyGridCameraSystem.Unregister |
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MyCameraBlock |
camera | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.UpdateBeforeSimulation |
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inline |
void Sandbox.Game.GameSystems.MyGridCameraSystem.UpdateBeforeSimulation10 |
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int Sandbox.Game.GameSystems.MyGridCameraSystem.CameraCount |
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get |
MyCameraBlock Sandbox.Game.GameSystems.MyGridCameraSystem.CurrentCamera |
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get |
IMyCameraController Sandbox.Game.GameSystems.MyGridCameraSystem.PreviousNonCameraBlockController |
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staticgetset |
The documentation for this class was generated from the following file: