Definition at line 26 of file MyVoxelClipboard.cs.
void Sandbox.Game.Entities.MyVoxelClipboard.ClearClipboard |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.CopyVoxelMap |
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MyVoxelBase |
voxelMap | ) |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.CutVoxelMap |
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MyVoxelBase |
voxelMap | ) |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.Deactivate |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.Hide |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.MoveEntityCloser |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.MoveEntityFurther |
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inline |
bool Sandbox.Game.Entities.MyVoxelClipboard.PasteVoxelMap |
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MyInventory |
buildInventory = null | ) |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.Show |
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inline |
void Sandbox.Game.Entities.MyVoxelClipboard.Update |
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inline |
bool Sandbox.Game.Entities.MyVoxelClipboard.IsActive |
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get |
The documentation for this class was generated from the following file: