Space Engineers
Public Member Functions | Static Public Member Functions | List of all members
Sandbox.Game.Entities.MyGamePruningStructure Class Reference
Inheritance diagram for Sandbox.Game.Entities.MyGamePruningStructure:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void Simulate ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void Add (MyEntity entity)
 
static void Remove (MyEntity entity)
 
static void Clear ()
 
static void Move (MyEntity entity)
 
static void GetAllEntitiesInBox (ref BoundingBoxD box, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetTopMostEntitiesInBox (ref BoundingBoxD box, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetAllTopMostStaticEntitiesInBox (ref BoundingBoxD box, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetAllEntitiesInSphere (ref BoundingSphereD sphere, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetAllTopMostEntitiesInSphere (ref BoundingSphereD sphere, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetAllTargetsInSphere (ref BoundingSphereD sphere, List< MyEntity > result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetAllEntitiesInRay (ref LineD ray, List< MyLineSegmentOverlapResult< MyEntity >> result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetTopmostEntitiesOverlappingRay (ref LineD ray, List< MyLineSegmentOverlapResult< MyEntity >> result, MyEntityQueryType qtype=MyEntityQueryType.Both)
 
static void GetVoxelMapsOverlappingRay (ref LineD ray, List< MyLineSegmentOverlapResult< MyVoxelBase >> result)
 
static void GetAproximateDynamicClustersForSize (ref BoundingBoxD container, double clusterSize, List< BoundingBoxD > clusters)
 
static void GetAllVoxelMapsInBox (ref BoundingBoxD box, List< MyVoxelBase > result)
 
static MyPlanet GetClosestPlanet (Vector3D position)
 
static MyPlanet GetClosestPlanet (ref BoundingBoxD box)
 
static void GetAllVoxelMapsInSphere (ref BoundingSphereD sphere, List< MyVoxelBase > result)
 
static void DebugDraw ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 42 of file MyGamePruningStructure.cs.

Member Function Documentation

static void Sandbox.Game.Entities.MyGamePruningStructure.Add ( MyEntity  entity)
inlinestatic

Definition at line 86 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.Clear ( )
inlinestatic

Definition at line 134 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.DebugDraw ( )
inlinestatic

Definition at line 412 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllEntitiesInBox ( ref BoundingBoxD  box,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 222 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllEntitiesInRay ( ref LineD  ray,
List< MyLineSegmentOverlapResult< MyEntity >>  result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 305 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllEntitiesInSphere ( ref BoundingSphereD  sphere,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 260 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllTargetsInSphere ( ref BoundingSphereD  sphere,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 287 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllTopMostEntitiesInSphere ( ref BoundingSphereD  sphere,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 277 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllTopMostStaticEntitiesInBox ( ref BoundingBoxD  box,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 250 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllVoxelMapsInBox ( ref BoundingBoxD  box,
List< MyVoxelBase result 
)
inlinestatic

Definition at line 345 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAllVoxelMapsInSphere ( ref BoundingSphereD  sphere,
List< MyVoxelBase result 
)
inlinestatic

Definition at line 403 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetAproximateDynamicClustersForSize ( ref BoundingBoxD  container,
double  clusterSize,
List< BoundingBoxD clusters 
)
inlinestatic

Definition at line 338 of file MyGamePruningStructure.cs.

static MyPlanet Sandbox.Game.Entities.MyGamePruningStructure.GetClosestPlanet ( Vector3D  position)
inlinestatic

Get the closest planet overlapping a position.

This will not return anything if the position is not within the bounding box of the planet.

Definition at line 358 of file MyGamePruningStructure.cs.

static MyPlanet Sandbox.Game.Entities.MyGamePruningStructure.GetClosestPlanet ( ref BoundingBoxD  box)
inlinestatic

Definition at line 365 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetTopMostEntitiesInBox ( ref BoundingBoxD  box,
List< MyEntity result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 240 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetTopmostEntitiesOverlappingRay ( ref LineD  ray,
List< MyLineSegmentOverlapResult< MyEntity >>  result,
MyEntityQueryType  qtype = MyEntityQueryType.Both 
)
inlinestatic

Definition at line 321 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.GetVoxelMapsOverlappingRay ( ref LineD  ray,
List< MyLineSegmentOverlapResult< MyVoxelBase >>  result 
)
inlinestatic

Definition at line 331 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.Move ( MyEntity  entity)
inlinestatic

Definition at line 146 of file MyGamePruningStructure.cs.

static void Sandbox.Game.Entities.MyGamePruningStructure.Remove ( MyEntity  entity)
inlinestatic

Definition at line 114 of file MyGamePruningStructure.cs.

override void Sandbox.Game.Entities.MyGamePruningStructure.Simulate ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 440 of file MyGamePruningStructure.cs.


The documentation for this class was generated from the following file: