Sandbox.Game.Entities.MyFloatingObjectClipboard.MyFloatingObjectClipboard |
( |
bool |
calculateVelocity = true | ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.ClearClipboard |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.CopyfloatingObject |
( |
MyFloatingObject |
floatingObject | ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.CutFloatingObject |
( |
MyFloatingObject |
floatingObject | ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.Deactivate |
( |
| ) |
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inline |
bool Sandbox.Game.Entities.MyFloatingObjectClipboard.HasCopiedFloatingObjects |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.Hide |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.HideWhenColliding |
( |
List< Vector3D > |
collisionTestPoints | ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.MoveEntityCloser |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.MoveEntityFurther |
( |
| ) |
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inline |
bool Sandbox.Game.Entities.MyFloatingObjectClipboard.PasteFloatingObject |
( |
MyInventory |
buildInventory = null | ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.RotateAroundAxis |
( |
int |
axisIndex, |
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int |
sign, |
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bool |
newlyPressed, |
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float |
angleDelta |
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) |
| |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.Show |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyFloatingObjectClipboard.Update |
( |
| ) |
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inline |
string Sandbox.Game.Entities.MyFloatingObjectClipboard.CopiedGridsName |
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get |
bool Sandbox.Game.Entities.MyFloatingObjectClipboard.EnableStationRotation |
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getset |
bool Sandbox.Game.Entities.MyFloatingObjectClipboard.IsActive |
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get |
List<MyFloatingObject> Sandbox.Game.Entities.MyFloatingObjectClipboard.PreviewFloatingObjects |
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get |
The documentation for this class was generated from the following file: