Sandbox.Game.Entities.MyAnimationPlayerBlendPair.MyAnimationPlayerBlendPair |
( |
MySkinnedEntity |
skinnedEntity, |
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string[] |
bones, |
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Dictionary< float, string[]> |
boneLODs, |
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string |
name |
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) |
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inline |
bool Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Advance |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Play |
( |
MyAnimationDefinition |
animationDefinition, |
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bool |
firstPerson, |
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MyFrameOption |
frameOption, |
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float |
blendTime, |
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float |
timeScale |
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) |
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inline |
void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.SetBoneLODs |
( |
Dictionary< float, string[]> |
boneLODs | ) |
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inline |
void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Stop |
( |
float |
blendTime | ) |
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inline |
void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.UpdateAnimationState |
( |
| ) |
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inline |
void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.UpdateBones |
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float |
distance | ) |
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inline |
AnimationPlayer Sandbox.Game.Entities.MyAnimationPlayerBlendPair.ActualPlayer = new AnimationPlayer() |
AnimationPlayer Sandbox.Game.Entities.MyAnimationPlayerBlendPair.BlendPlayer = new AnimationPlayer() |
float Sandbox.Game.Entities.MyAnimationPlayerBlendPair.m_currentBlendTime = 0 |
float Sandbox.Game.Entities.MyAnimationPlayerBlendPair.m_totalBlendTime = 0 |
The documentation for this class was generated from the following file: