Space Engineers
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Sandbox.Game.Entities.MyAnimationPlayerBlendPair Class Reference

Public Types

enum  AnimationBlendState { AnimationBlendState.Stopped, AnimationBlendState.BlendIn, AnimationBlendState.Playing, AnimationBlendState.BlendOut }
 

Public Member Functions

 MyAnimationPlayerBlendPair (MySkinnedEntity skinnedEntity, string[] bones, Dictionary< float, string[]> boneLODs, string name)
 
void UpdateBones (float distance)
 
bool Advance ()
 
void UpdateAnimationState ()
 
void Play (MyAnimationDefinition animationDefinition, bool firstPerson, MyFrameOption frameOption, float blendTime, float timeScale)
 
void Stop (float blendTime)
 
AnimationBlendState GetState ()
 
void SetBoneLODs (Dictionary< float, string[]> boneLODs)
 

Public Attributes

AnimationPlayer BlendPlayer = new AnimationPlayer()
 
AnimationPlayer ActualPlayer = new AnimationPlayer()
 
float m_currentBlendTime = 0
 
float m_totalBlendTime = 0
 

Detailed Description

Definition at line 24 of file MyAnimationPlayerBlendPair.cs.

Member Enumeration Documentation

Enumerator
Stopped 
BlendIn 
Playing 
BlendOut 

Definition at line 26 of file MyAnimationPlayerBlendPair.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.MyAnimationPlayerBlendPair.MyAnimationPlayerBlendPair ( MySkinnedEntity  skinnedEntity,
string[]  bones,
Dictionary< float, string[]>  boneLODs,
string  name 
)
inline

Definition at line 57 of file MyAnimationPlayerBlendPair.cs.

Member Function Documentation

bool Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Advance ( )
inline

Definition at line 78 of file MyAnimationPlayerBlendPair.cs.

AnimationBlendState Sandbox.Game.Entities.MyAnimationPlayerBlendPair.GetState ( )
inline

Definition at line 202 of file MyAnimationPlayerBlendPair.cs.

void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Play ( MyAnimationDefinition  animationDefinition,
bool  firstPerson,
MyFrameOption  frameOption,
float  blendTime,
float  timeScale 
)
inline

Definition at line 144 of file MyAnimationPlayerBlendPair.cs.

void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.SetBoneLODs ( Dictionary< float, string[]>  boneLODs)
inline

Definition at line 207 of file MyAnimationPlayerBlendPair.cs.

void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.Stop ( float  blendTime)
inline

Definition at line 190 of file MyAnimationPlayerBlendPair.cs.

void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.UpdateAnimationState ( )
inline

Definition at line 101 of file MyAnimationPlayerBlendPair.cs.

void Sandbox.Game.Entities.MyAnimationPlayerBlendPair.UpdateBones ( float  distance)
inline

Definition at line 66 of file MyAnimationPlayerBlendPair.cs.

Member Data Documentation

AnimationPlayer Sandbox.Game.Entities.MyAnimationPlayerBlendPair.ActualPlayer = new AnimationPlayer()

Definition at line 37 of file MyAnimationPlayerBlendPair.cs.

AnimationPlayer Sandbox.Game.Entities.MyAnimationPlayerBlendPair.BlendPlayer = new AnimationPlayer()

Definition at line 36 of file MyAnimationPlayerBlendPair.cs.

float Sandbox.Game.Entities.MyAnimationPlayerBlendPair.m_currentBlendTime = 0

Definition at line 41 of file MyAnimationPlayerBlendPair.cs.

float Sandbox.Game.Entities.MyAnimationPlayerBlendPair.m_totalBlendTime = 0

Definition at line 42 of file MyAnimationPlayerBlendPair.cs.


The documentation for this class was generated from the following file: