Space Engineers
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Public Member Functions | |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
void | AfterComponentAdd (MyComponentBase component) |
void | BeforeComponentRemove (MyComponentBase component) |
override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
override void | Deserialize (MyObjectBuilder_ComponentBase builder) |
override void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
override void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | Init (MyComponentDefinitionBase definition) |
Properties | |
override string | ComponentTypeDebugString [get] |
int | TriggerCount [get] |
Returns number of inventories of MyInventory type contained in this aggregate More... | |
MyAggregateComponentList | ChildList [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Properties inherited from VRage.Game.Components.IMyComponentAggregate | |
MyAggregateComponentList | ChildList [get] |
MyComponentContainer | ContainerBase [get] |
Events | |
Action< MyTriggerAggregate, int > | OnTriggerCountChanged |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 11 of file MyTriggerAggregate.cs.
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inline |
Implements VRage.Game.Components.IMyComponentAggregate.
Definition at line 51 of file MyTriggerAggregate.cs.
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inline |
Implements VRage.Game.Components.IMyComponentAggregate.
Definition at line 74 of file MyTriggerAggregate.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 111 of file MyTriggerAggregate.cs.
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inlinevirtual |
Tells the component container serializer whether this component should be saved
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 40 of file MyTriggerAggregate.cs.
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inlinevirtual |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 128 of file MyTriggerAggregate.cs.
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inlinevirtual |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 138 of file MyTriggerAggregate.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 92 of file MyTriggerAggregate.cs.
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get |
Definition at line 47 of file MyTriggerAggregate.cs.
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get |
Definition at line 15 of file MyTriggerAggregate.cs.
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get |
Returns number of inventories of MyInventory type contained in this aggregate
Definition at line 21 of file MyTriggerAggregate.cs.
Action<MyTriggerAggregate, int> Sandbox.Game.Entities.Inventory.MyTriggerAggregate.OnTriggerCountChanged |
Definition at line 14 of file MyTriggerAggregate.cs.