Space Engineers
Protected Member Functions | List of all members
Sandbox.Game.Entities.Blocks.MyLaserReceiver Class Reference
Inheritance diagram for Sandbox.Game.Entities.Blocks.MyLaserReceiver:
Sandbox.Game.Entities.MyDataReceiver VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase

Protected Member Functions

override void GetAllBroadcastersInMyRange (ref HashSet< MyDataBroadcaster > relayedBroadcasters, long localPlayerId, HashSet< long > gridsQueued)
 

Additional Inherited Members

- Public Member Functions inherited from Sandbox.Game.Entities.MyDataReceiver
void UpdateBroadcastersInRange ()
 
HashSet< MyDataBroadcasterGetRelayedBroadcastersForPlayer (long localPlayerId)
 
void UpdateBroadcastersInRange (HashSet< MyDataBroadcaster > relayedBroadcasters, long localPlayerId, HashSet< long > gridsQueued)
 
bool CanIUseIt (MyDataBroadcaster broadcaster, long localPlayerId)
 
void UpdateHud (bool showMyself=false)
 
void Clear ()
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 
- Static Public Member Functions inherited from Sandbox.Game.Entities.MyDataReceiver
static HashSet< MyDataReceiverGetGridRadioReceivers (MyCubeGrid grid)
 
static HashSet< MyDataReceiverGetGridRadioReceivers (MyCubeGrid grid, long playerId)
 
- Protected Attributes inherited from Sandbox.Game.Entities.MyDataReceiver
List< MyDataBroadcasterm_broadcastersInRange = new List<MyDataBroadcaster>()
 
HashSet< MyDataBroadcasterm_relayedBroadcasters = new HashSet<MyDataBroadcaster>()
 
HashSet< MyDataBroadcasterm_relayedBroadcastersForPlayer = new HashSet<MyDataBroadcaster>()
 
HashSet< long > m_relayerGrids = new HashSet<long>()
 
- Properties inherited from Sandbox.Game.Entities.MyDataReceiver
bool Enabled [get, set]
 
HashSet< MyDataBroadcasterRelayedBroadcasters [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 
- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 9 of file MyLaserReceiver.cs.

Member Function Documentation

override void Sandbox.Game.Entities.Blocks.MyLaserReceiver.GetAllBroadcastersInMyRange ( ref HashSet< MyDataBroadcaster relayedBroadcasters,
long  localPlayerId,
HashSet< long >  gridsQueued 
)
inlineprotectedvirtual

Implements Sandbox.Game.Entities.MyDataReceiver.

Definition at line 11 of file MyLaserReceiver.cs.


The documentation for this class was generated from the following file: