Space Engineers
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Public Member Functions | |
MyCharacterSoundComponent () | |
void | Preload () |
void | CharacterDied () |
void | UpdateWindSounds () |
void | UpdateBeforeSimulation100 () |
void | PlayActionSound (MySoundPair actionSound) |
void | FindAndPlayStateSound () |
bool | StopStateSound (bool forceStop=true) |
void | PlaySecondarySound (CharacterSoundsEnum soundEnum, bool stopPrevious=false) |
void | PlayDeathSound (MyStringHash damageType, bool stopPrevious=false) |
void | StartSecondarySound (string cueName, bool sync=false) |
void | StartSecondarySound (MyCueId cueId, bool sync=false) |
bool | StopSecondarySound (bool forceStop=true) |
void | PlayFallSound () |
void | PlayDamageSound (float oldHealth) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Properties | |
MyCubeGrid | StandingOnGrid [get] |
MyVoxelBase | StandingOnVoxel [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 62 of file MyCharacterSoundComponent.cs.
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Definition at line 156 of file MyCharacterSoundComponent.cs.
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Definition at line 225 of file MyCharacterSoundComponent.cs.
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Definition at line 308 of file MyCharacterSoundComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 853 of file MyCharacterSoundComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 870 of file MyCharacterSoundComponent.cs.
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Definition at line 302 of file MyCharacterSoundComponent.cs.
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Definition at line 838 of file MyCharacterSoundComponent.cs.
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Definition at line 487 of file MyCharacterSoundComponent.cs.
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Definition at line 744 of file MyCharacterSoundComponent.cs.
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Definition at line 482 of file MyCharacterSoundComponent.cs.
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Definition at line 217 of file MyCharacterSoundComponent.cs.
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Definition at line 495 of file MyCharacterSoundComponent.cs.
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Definition at line 500 of file MyCharacterSoundComponent.cs.
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Definition at line 512 of file MyCharacterSoundComponent.cs.
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Definition at line 476 of file MyCharacterSoundComponent.cs.
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Definition at line 289 of file MyCharacterSoundComponent.cs.
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Definition at line 231 of file MyCharacterSoundComponent.cs.
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Definition at line 879 of file MyCharacterSoundComponent.cs.
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Definition at line 137 of file MyCharacterSoundComponent.cs.
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Definition at line 141 of file MyCharacterSoundComponent.cs.