Center | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
ComponentIndex | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
IMyPathVertex< MyNavigationPrimitive >.EstimateDistanceTo(IMyPathVertex< V > other) | VRage.Algorithms.IMyPathVertex< MyNavigationPrimitive > | |
FindDangerousVertices(List< int > output) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetEdgeIndex(int index) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetEdgeVertices(int index, out Vector3 pred, out Vector3 succ) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetEnumerator() | Sandbox.Game.AI.Pathfinding.MyNavigationPrimitive | inline |
GetHighLevelPrimitive() | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inlinevirtual |
GetNavigationEdge(int index) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetOwnEdge(int index) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inlinevirtual |
GetOwnNeighbor(int index) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inlinevirtual |
GetOwnNeighborCount() | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inlinevirtual |
GetTransformed(ref MatrixI tform, out Vector3 newA, out Vector3 newB, out Vector3 newC) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetVertexEnumerator() | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetVertices(out Vector3 a, out Vector3 b, out Vector3 c) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
GetVertices(out int indA, out int indB, out int indC, out Vector3 a, out Vector3 b, out Vector3 c) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
Group | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
HasExternalNeighbors | Sandbox.Game.AI.Pathfinding.MyNavigationPrimitive | |
Index | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
Init(MyNavigationMesh mesh, int triangleIndex) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
IsEdgeVertexDangerous(int index, bool predVertex) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
MyNavigationPrimitive() | Sandbox.Game.AI.Pathfinding.MyNavigationPrimitive | inlineprotected |
Normal | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
Parent | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
PathfindingData | Sandbox.Game.AI.Pathfinding.MyNavigationPrimitive | |
Position | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
ProjectLocalPoint(Vector3 point) | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inlinevirtual |
Registered | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |
ToString() | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | inline |
WorldPosition | Sandbox.Game.AI.Pathfinding.MyNavigationTriangle | |