Space Engineers
Sandbox.Game.AI.Pathfinding.MyNavigationTriangle Member List

This is the complete list of members for Sandbox.Game.AI.Pathfinding.MyNavigationTriangle, including all inherited members.

CenterSandbox.Game.AI.Pathfinding.MyNavigationTriangle
ComponentIndexSandbox.Game.AI.Pathfinding.MyNavigationTriangle
IMyPathVertex< MyNavigationPrimitive >.EstimateDistanceTo(IMyPathVertex< V > other)VRage.Algorithms.IMyPathVertex< MyNavigationPrimitive >
FindDangerousVertices(List< int > output)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetEdgeIndex(int index)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetEdgeVertices(int index, out Vector3 pred, out Vector3 succ)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetEnumerator()Sandbox.Game.AI.Pathfinding.MyNavigationPrimitiveinline
GetHighLevelPrimitive()Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinlinevirtual
GetNavigationEdge(int index)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetOwnEdge(int index)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinlinevirtual
GetOwnNeighbor(int index)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinlinevirtual
GetOwnNeighborCount()Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinlinevirtual
GetTransformed(ref MatrixI tform, out Vector3 newA, out Vector3 newB, out Vector3 newC)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetVertexEnumerator()Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetVertices(out Vector3 a, out Vector3 b, out Vector3 c)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GetVertices(out int indA, out int indB, out int indC, out Vector3 a, out Vector3 b, out Vector3 c)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
GroupSandbox.Game.AI.Pathfinding.MyNavigationTriangle
HasExternalNeighborsSandbox.Game.AI.Pathfinding.MyNavigationPrimitive
IndexSandbox.Game.AI.Pathfinding.MyNavigationTriangle
Init(MyNavigationMesh mesh, int triangleIndex)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
IsEdgeVertexDangerous(int index, bool predVertex)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
MyNavigationPrimitive()Sandbox.Game.AI.Pathfinding.MyNavigationPrimitiveinlineprotected
NormalSandbox.Game.AI.Pathfinding.MyNavigationTriangle
ParentSandbox.Game.AI.Pathfinding.MyNavigationTriangle
PathfindingDataSandbox.Game.AI.Pathfinding.MyNavigationPrimitive
PositionSandbox.Game.AI.Pathfinding.MyNavigationTriangle
ProjectLocalPoint(Vector3 point)Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinlinevirtual
RegisteredSandbox.Game.AI.Pathfinding.MyNavigationTriangle
ToString()Sandbox.Game.AI.Pathfinding.MyNavigationTriangleinline
WorldPositionSandbox.Game.AI.Pathfinding.MyNavigationTriangle