Definition at line 9 of file MyBotMemory.cs.
Sandbox.Game.AI.MyBotMemory.MyBotMemory |
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IMyBot |
bot | ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.AssignBehaviorTree |
( |
MyBehaviorTree |
behaviorTree | ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.ClearPathMemory |
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bool |
postTick | ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.ForgetNode |
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| ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.PrepareForNewNodePath |
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| ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.PreTickClear |
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| ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.RememberNode |
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int |
nodeIndex | ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.ResetMemory |
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bool |
clearMemory = false | ) |
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inline |
void Sandbox.Game.AI.MyBotMemory.UnassignCurrentBehaviorTree |
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| ) |
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inline |
bool Sandbox.Game.AI.MyBotMemory.ValidateMemoryForBehavior |
( |
MyBehaviorTree |
behaviorTree | ) |
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inline |
bool Sandbox.Game.AI.MyBotMemory.HasOldPath |
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get |
bool Sandbox.Game.AI.MyBotMemory.HasPathToSave |
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get |
int Sandbox.Game.AI.MyBotMemory.LastRunningNodeIndex |
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get |
int Sandbox.Game.AI.MyBotMemory.TickCounter |
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get |
The documentation for this class was generated from the following file: