Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Game.AI.MyBotMemory Class Reference

Public Member Functions

MyBotMemory Clone ()
 
 MyBotMemory (IMyBot bot)
 
void Init (MyObjectBuilder_BotMemory builder)
 
MyObjectBuilder_BotMemory GetObjectBuilder ()
 
void AssignBehaviorTree (MyBehaviorTree behaviorTree)
 
bool ValidateMemoryForBehavior (MyBehaviorTree behaviorTree)
 
void PreTickClear ()
 
void ClearPathMemory (bool postTick)
 
void ResetMemory (bool clearMemory=false)
 
void UnassignCurrentBehaviorTree ()
 
void RememberNode (int nodeIndex)
 
void ForgetNode ()
 
void PrepareForNewNodePath ()
 
void ProcessLastRunningNode (MyBehaviorTreeNode node)
 

Properties

MyPerTreeBotMemory CurrentTreeBotMemory [get]
 
bool HasOldPath [get]
 
int LastRunningNodeIndex [get]
 
bool HasPathToSave [get]
 
int TickCounter [get]
 

Detailed Description

Definition at line 9 of file MyBotMemory.cs.

Constructor & Destructor Documentation

Sandbox.Game.AI.MyBotMemory.MyBotMemory ( IMyBot  bot)
inline

Definition at line 39 of file MyBotMemory.cs.

Member Function Documentation

void Sandbox.Game.AI.MyBotMemory.AssignBehaviorTree ( MyBehaviorTree  behaviorTree)
inline

Definition at line 106 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.ClearPathMemory ( bool  postTick)
inline

Definition at line 161 of file MyBotMemory.cs.

MyBotMemory Sandbox.Game.AI.MyBotMemory.Clone ( )
inline

Definition at line 28 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.ForgetNode ( )
inline

Definition at line 225 of file MyBotMemory.cs.

MyObjectBuilder_BotMemory Sandbox.Game.AI.MyBotMemory.GetObjectBuilder ( )
inline

Definition at line 80 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.Init ( MyObjectBuilder_BotMemory  builder)
inline

Definition at line 47 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.PrepareForNewNodePath ( )
inline

Definition at line 230 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.PreTickClear ( )
inline

Definition at line 153 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.ProcessLastRunningNode ( MyBehaviorTreeNode  node)
inline

Definition at line 239 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.RememberNode ( int  nodeIndex)
inline

Definition at line 220 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.ResetMemory ( bool  clearMemory = false)
inline

Definition at line 170 of file MyBotMemory.cs.

void Sandbox.Game.AI.MyBotMemory.UnassignCurrentBehaviorTree ( )
inline

Definition at line 180 of file MyBotMemory.cs.

bool Sandbox.Game.AI.MyBotMemory.ValidateMemoryForBehavior ( MyBehaviorTree  behaviorTree)
inline

Definition at line 133 of file MyBotMemory.cs.

Property Documentation

MyPerTreeBotMemory Sandbox.Game.AI.MyBotMemory.CurrentTreeBotMemory
get

Definition at line 16 of file MyBotMemory.cs.

bool Sandbox.Game.AI.MyBotMemory.HasOldPath
get

Definition at line 23 of file MyBotMemory.cs.

bool Sandbox.Game.AI.MyBotMemory.HasPathToSave
get

Definition at line 25 of file MyBotMemory.cs.

int Sandbox.Game.AI.MyBotMemory.LastRunningNodeIndex
get

Definition at line 24 of file MyBotMemory.cs.

int Sandbox.Game.AI.MyBotMemory.TickCounter
get

Definition at line 26 of file MyBotMemory.cs.


The documentation for this class was generated from the following file: