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| | MyModelOctree (MyModel model) |
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| VRage.Game.Models.MyIntersectionResultLineTriangleEx | GetIntersectionWithLine (IMyEntity physObject, ref LineD line, IntersectionFlags flags) |
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| VRage.Game.Models.MyIntersectionResultLineTriangleEx | GetIntersectionWithLine (IMyEntity physObject, ref LineD line, ref MatrixD customInvMatrix, IntersectionFlags flags) |
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| void | GetTrianglesIntersectingLine (IMyEntity entity, ref LineD line, IntersectionFlags flags, List< VRage.Game.Models.MyIntersectionResultLineTriangleEx > result) |
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| void | GetTrianglesIntersectingLine (IMyEntity entity, ref LineD line, ref MatrixD customInvMatrix, IntersectionFlags flags, List< MyIntersectionResultLineTriangleEx > result) |
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| void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) |
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| bool | GetIntersectionWithSphere (IMyEntity physObject, ref BoundingSphereD sphere) |
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| void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, List< MyTriangle_Vertex_Normal > retTriangles, int maxNeighbourTriangles) |
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| void | GetTrianglesIntersectingAABB (ref BoundingBoxD box, List< MyTriangle_Vertex_Normal > retTriangles, int maxNeighbourTriangles) |
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| void | Close () |
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| void | GetTrianglesIntersectingLine (IMyEntity entity, ref LineD line, IntersectionFlags flags, List< MyIntersectionResultLineTriangleEx > result) |
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Definition at line 25 of file MyModelOctree.cs.