Space Engineers
Sandbox.Engine.Audio.MyCueBank Member List

This is the complete list of members for Sandbox.Engine.Audio.MyCueBank, including all inherited members.

ApplyReverbSandbox.Engine.Audio.MyCueBank
CountSandbox.Engine.Audio.MyCueBank
Dispose()Sandbox.Engine.Audio.MyCueBankinline
GetCategories()Sandbox.Engine.Audio.MyCueBankinline
GetCue(MySoundCuesEnum cueEnum)Sandbox.Engine.Audio.MyCueBankinline
GetObjectBuilder()Sandbox.Engine.Audio.MyCueBankinline
GetRandomTransitionCategory(MyMusicTransitionEnum transitionEnum)Sandbox.Engine.Audio.MyCueBankinline
GetRandomTransitionEnum()Sandbox.Engine.Audio.MyCueBankinline
GetRandomWave(MyObjectBuilder_CueDefinition cue)Sandbox.Engine.Audio.MyCueBankinline
GetTransitionCue(MyMusicTransitionEnum transitionEnum, string category)Sandbox.Engine.Audio.MyCueBankinline
GetVoice(MySoundCuesEnum cueEnum)Sandbox.Engine.Audio.MyCueBankinline
IsPlayingHudSounds()Sandbox.Engine.Audio.MyCueBankinline
IsValidTransitionCategory(MyMusicTransitionEnum transitionEnum, string category)Sandbox.Engine.Audio.MyCueBankinline
MyCueBank(XAudio2 audioEngine, MyObjectBuilder_CueDefinitions cues)Sandbox.Engine.Audio.MyCueBankinline
SetAudioEngine(XAudio2 audioEngine)Sandbox.Engine.Audio.MyCueBankinline
Update()Sandbox.Engine.Audio.MyCueBankinline
WriteDebugInfo(StringBuilder stringBuilder)Sandbox.Engine.Audio.MyCueBankinline