Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Definitions.MyPrefabDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyPrefabDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

void InitLazy (MyObjectBuilder_DefinitionBase baseBuilder)
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Public Attributes

string PrefabPath
 
bool Initialized = false
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase baseBuilder)
 

Properties

MyObjectBuilder_CubeGrid[] CubeGrids [get]
 
BoundingSphere BoundingSphere [get]
 
BoundingBox BoundingBox [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 16 of file MyPrefabDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyPrefabDefinition.Init ( MyObjectBuilder_DefinitionBase  baseBuilder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 51 of file MyPrefabDefinition.cs.

void Sandbox.Definitions.MyPrefabDefinition.InitLazy ( MyObjectBuilder_DefinitionBase  baseBuilder)
inline

Definition at line 59 of file MyPrefabDefinition.cs.

Member Data Documentation

bool Sandbox.Definitions.MyPrefabDefinition.Initialized = false

Definition at line 49 of file MyPrefabDefinition.cs.

string Sandbox.Definitions.MyPrefabDefinition.PrefabPath

Definition at line 48 of file MyPrefabDefinition.cs.

Property Documentation

BoundingBox Sandbox.Definitions.MyPrefabDefinition.BoundingBox
get

Definition at line 40 of file MyPrefabDefinition.cs.

BoundingSphere Sandbox.Definitions.MyPrefabDefinition.BoundingSphere
get

Definition at line 30 of file MyPrefabDefinition.cs.

MyObjectBuilder_CubeGrid [] Sandbox.Definitions.MyPrefabDefinition.CubeGrids
get

Definition at line 20 of file MyPrefabDefinition.cs.


The documentation for this class was generated from the following file: