Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
Sandbox.Definitions.MyPirateAntennaDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyPirateAntennaDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Public Attributes

string Name
 
float SpawnDistance
 
int SpawnTimeMs
 
int FirstSpawnTimeMs
 
int MaxDrones
 
MyDiscreteSampler< MySpawnGroupDefinitionSpawnGroupSampler = null
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 17 of file MyPirateAntennaDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyPirateAntennaDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 29 of file MyPirateAntennaDefinition.cs.

void Sandbox.Definitions.MyPirateAntennaDefinition.Postprocess ( )
inlinevirtual

Override this in case you want to do some postprocessing of the definition before the game starts.

TODO: Obsolete me

Postprocess is useful if you want to process the definition before the game begins,

but you only want to do it when all the definitions are loaded and merged.

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 48 of file MyPirateAntennaDefinition.cs.

Member Data Documentation

int Sandbox.Definitions.MyPirateAntennaDefinition.FirstSpawnTimeMs

Definition at line 22 of file MyPirateAntennaDefinition.cs.

int Sandbox.Definitions.MyPirateAntennaDefinition.MaxDrones

Definition at line 23 of file MyPirateAntennaDefinition.cs.

string Sandbox.Definitions.MyPirateAntennaDefinition.Name

Definition at line 19 of file MyPirateAntennaDefinition.cs.

float Sandbox.Definitions.MyPirateAntennaDefinition.SpawnDistance

Definition at line 20 of file MyPirateAntennaDefinition.cs.

MyDiscreteSampler<MySpawnGroupDefinition> Sandbox.Definitions.MyPirateAntennaDefinition.SpawnGroupSampler = null

Definition at line 24 of file MyPirateAntennaDefinition.cs.

int Sandbox.Definitions.MyPirateAntennaDefinition.SpawnTimeMs

Definition at line 21 of file MyPirateAntennaDefinition.cs.


The documentation for this class was generated from the following file: