Space Engineers
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Classes | |
struct | SpawnGroupPrefab |
struct | SpawnGroupVoxel |
Public Member Functions | |
MySpawnGroupDefinition () | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
void | ReloadPrefabs () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Public Attributes | |
float | Frequency |
bool | IsEncounter |
bool | IsPirate |
bool | ReactorsOn |
List< SpawnGroupPrefab > | Prefabs = new List<SpawnGroupPrefab>() |
List< SpawnGroupVoxel > | Voxels = new List<SpawnGroupVoxel>() |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase baseBuilder) |
Properties | |
float | SpawnRadius [get] |
bool | IsValid [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 16 of file MySpawnGroupDefinition.cs.
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inline |
Definition at line 69 of file MySpawnGroupDefinition.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 128 of file MySpawnGroupDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 72 of file MySpawnGroupDefinition.cs.
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inline |
Definition at line 163 of file MySpawnGroupDefinition.cs.
float Sandbox.Definitions.MySpawnGroupDefinition.Frequency |
Definition at line 33 of file MySpawnGroupDefinition.cs.
bool Sandbox.Definitions.MySpawnGroupDefinition.IsEncounter |
Definition at line 55 of file MySpawnGroupDefinition.cs.
bool Sandbox.Definitions.MySpawnGroupDefinition.IsPirate |
Definition at line 56 of file MySpawnGroupDefinition.cs.
List<SpawnGroupPrefab> Sandbox.Definitions.MySpawnGroupDefinition.Prefabs = new List<SpawnGroupPrefab>() |
Definition at line 58 of file MySpawnGroupDefinition.cs.
bool Sandbox.Definitions.MySpawnGroupDefinition.ReactorsOn |
Definition at line 57 of file MySpawnGroupDefinition.cs.
List<SpawnGroupVoxel> Sandbox.Definitions.MySpawnGroupDefinition.Voxels = new List<SpawnGroupVoxel>() |
Definition at line 59 of file MySpawnGroupDefinition.cs.
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get |
Definition at line 62 of file MySpawnGroupDefinition.cs.
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get |
Definition at line 37 of file MySpawnGroupDefinition.cs.