Space Engineers
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Classes | |
class | RagdollBoneSet |
Public Member Functions | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase objectBuilder) |
Properties | |
bool | UseNewAnimationSystem [get] |
VRAGE TODO: TEMPORARY! More... | |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 16 of file MyCharacterDefinition.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 365 of file MyCharacterDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 174 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.AnimationController = null |
Definition at line 163 of file MyCharacterDefinition.cs.
Dictionary<string, string> Sandbox.Definitions.MyCharacterDefinition.AnimationNameToSubtypeName = new Dictionary<string, string>() |
Definition at line 111 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.BendMultiplier1st |
Definition at line 41 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.BendMultiplier3rd |
Definition at line 42 of file MyCharacterDefinition.cs.
Dictionary<float, string[]> Sandbox.Definitions.MyCharacterDefinition.BoneLODs = new Dictionary<float, string[]>() |
Definition at line 110 of file MyCharacterDefinition.cs.
Dictionary<string, string[]> Sandbox.Definitions.MyCharacterDefinition.BoneSets = new Dictionary<string, string[]>() |
Definition at line 109 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.Camera3rdBone |
Definition at line 28 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterCollisionCrouchHeight |
Definition at line 142 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterCollisionHeight |
Definition at line 140 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterCollisionScale |
Definition at line 139 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterCollisionWidth |
Definition at line 141 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterHeadHeight |
Definition at line 138 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterHeadSize |
Definition at line 137 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterHeight |
Definition at line 145 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterLength |
Definition at line 146 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.CharacterWidth |
Definition at line 144 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.CrouchDownSoundName |
Definition at line 62 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.CrouchUpSoundName |
Definition at line 63 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.DamageAmountAtZeroPressure |
Definition at line 50 of file MyCharacterDefinition.cs.
MyObjectBuilder_DeadBodyShape Sandbox.Definitions.MyCharacterDefinition.DeadBodyShape |
Definition at line 160 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.DeathBySuffocationSoundName |
Definition at line 67 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.DeathSoundName |
Definition at line 66 of file MyCharacterDefinition.cs.
List<String> Sandbox.Definitions.MyCharacterDefinition.EnabledComponents = new List<String>() |
Definition at line 154 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.EnableSpawnInventoryAsContainer = false |
Definition at line 149 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.FastFlySoundName |
Definition at line 70 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.FeetIKEnabled = false |
Definition at line 78 of file MyCharacterDefinition.cs.
Dictionary<MyCharacterMovementEnum, MyFeetIKSettings> Sandbox.Definitions.MyCharacterDefinition.FeetIKSettings |
Definition at line 105 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.HeadBone |
Definition at line 27 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.HelmetOxygenCriticalSoundName |
Definition at line 73 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.HelmetOxygenLowSoundName |
Definition at line 72 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.HelmetOxygenNoneSoundName |
Definition at line 74 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.HelmetOxygenNormalSoundName |
Definition at line 71 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.ImpulseLimit |
Definition at line 115 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.InitialAnimation |
Definition at line 158 of file MyCharacterDefinition.cs.
MyObjectBuilder_InventoryDefinition Sandbox.Definitions.MyCharacterDefinition.InventoryDefinition |
Definition at line 148 of file MyCharacterDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyCharacterDefinition.InventorySpawnContainerId |
Definition at line 150 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.IronsightActSoundName |
Definition at line 68 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.IronsightDeactSoundName |
Definition at line 69 of file MyCharacterDefinition.cs.
MyObjectBuilder_JetpackDefinition Sandbox.Definitions.MyCharacterDefinition.Jetpack = null |
Definition at line 108 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.JetpackIdleSoundName |
Definition at line 60 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.JetpackRunSoundName |
Definition at line 61 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.JumpForce |
Definition at line 56 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.JumpSoundName |
Definition at line 59 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftAnkleBoneName |
Definition at line 82 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftForearmBone |
Definition at line 36 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftGlare |
Definition at line 21 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftHandIKEndBone |
Definition at line 30 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftHandIKStartBone |
Definition at line 29 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftHandItemBone |
Definition at line 34 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftHipBoneName |
Definition at line 80 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftKneeBoneName |
Definition at line 81 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftLightBone |
Definition at line 23 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.LeftUpperarmBone |
Definition at line 37 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.LightGlareSize |
Definition at line 26 of file MyCharacterDefinition.cs.
Vector3 Sandbox.Definitions.MyCharacterDefinition.LightOffset |
Definition at line 25 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.LoopingFootsteps |
Definition at line 52 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.LootingTime |
Definition at line 156 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.Mass |
Definition at line 114 of file MyCharacterDefinition.cs.
string [] Sandbox.Definitions.MyCharacterDefinition.MaterialsDisabledIn1st |
Definition at line 112 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxBackrunSpeed |
Definition at line 126 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxBackwalkSpeed |
Definition at line 130 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxCrouchBackwalkSpeed |
Definition at line 134 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxCrouchStrafingSpeed |
Definition at line 135 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxCrouchWalkSpeed |
Definition at line 133 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxForce = null |
Definition at line 165 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxRunSpeed |
Definition at line 125 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxRunStrafingSpeed |
Definition at line 127 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxSlope |
Definition at line 122 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxSprintSpeed |
Definition at line 123 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxWalkSpeed |
Definition at line 129 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.MaxWalkStrafingSpeed |
Definition at line 131 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.Model |
Definition at line 19 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.ModelRootBoneName |
Definition at line 79 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.MovementSoundName |
Definition at line 75 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.Name |
Definition at line 18 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.NeedsOxygen |
Definition at line 46 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.OxygenConsumption |
Definition at line 48 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.OxygenConsumptionMultiplier |
Definition at line 47 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.PainSoundName |
Definition at line 64 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.PhysicalMaterial |
Definition at line 55 of file MyCharacterDefinition.cs.
float Sandbox.Definitions.MyCharacterDefinition.PressureLevelForLowDamage |
Definition at line 49 of file MyCharacterDefinition.cs.
Dictionary<string, RagdollBoneSet> Sandbox.Definitions.MyCharacterDefinition.RagdollBonesMappings = new Dictionary<string, RagdollBoneSet>() |
Definition at line 100 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RagdollDataFile |
Definition at line 99 of file MyCharacterDefinition.cs.
Dictionary<string, string[]> Sandbox.Definitions.MyCharacterDefinition.RagdollPartialSimulations = new Dictionary<string, string[]>() |
Definition at line 101 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RagdollRootBody |
Definition at line 103 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.ReflectorTexture |
Definition at line 20 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RighHandItemBone |
Definition at line 116 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightAnkleBoneName |
Definition at line 85 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightForearmBone |
Definition at line 38 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightGlare |
Definition at line 22 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightHandIKEndBone |
Definition at line 32 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightHandIKStartBone |
Definition at line 31 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightHipBoneName |
Definition at line 83 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightKneeBoneName |
Definition at line 84 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightLightBone |
Definition at line 24 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.RightUpperarmBone |
Definition at line 39 of file MyCharacterDefinition.cs.
MyEnumCharacterRotationToSupport Sandbox.Definitions.MyCharacterDefinition.RotationToSupport = MyEnumCharacterRotationToSupport.None |
Definition at line 167 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.Skeleton |
Definition at line 35 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.SpawnInventoryOnBodyRemoval = false |
Definition at line 151 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.SpineBone |
Definition at line 40 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.SuffocateSoundName |
Definition at line 65 of file MyCharacterDefinition.cs.
List<SuitResourceDefinition> Sandbox.Definitions.MyCharacterDefinition.SuitResourceStorage = null |
Definition at line 107 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.UsableByPlayer |
Definition at line 54 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.UseOnlyWalking |
Definition at line 120 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.UsesAtmosphereDetector |
Definition at line 43 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.UsesReverbDetector |
Definition at line 44 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.VerticalPositionFlyingOnly |
Definition at line 119 of file MyCharacterDefinition.cs.
bool Sandbox.Definitions.MyCharacterDefinition.VisibleOnHud |
Definition at line 53 of file MyCharacterDefinition.cs.
string Sandbox.Definitions.MyCharacterDefinition.WeaponBone |
Definition at line 33 of file MyCharacterDefinition.cs.
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get |
VRAGE TODO: TEMPORARY!
Definition at line 172 of file MyCharacterDefinition.cs.