|
Space Engineers
|
Protected Member Functions | |
| override void | WriteInternal (BitStream stream, MyEntity controlledEntity) |
| override void | ReadInternal (BitStream stream, MyNetworkClient sender, MyEntity controlledEntity) |
Protected Member Functions inherited from Sandbox.Engine.Multiplayer.MyClientState | |
| virtual void | GetControlledEntity (out MyEntity controlledEntity, out bool hasControl) |
| void | WritePlanetSectors (BitStream stream) |
| void | ReadPlanetSectors (BitStream stream) |
Additional Inherited Members | |
Public Types inherited from Sandbox.Engine.Multiplayer.MyClientState | |
| enum | MyContextKind { MyContextKind.None = 0, MyContextKind.Terminal = 1, MyContextKind.Inventory = 2, MyContextKind.Production = 3, MyContextKind.Building = 4 } |
Public Member Functions inherited from Sandbox.Engine.Multiplayer.MyClientState | |
| override void | Serialize (BitStream stream, bool outOfOrder) |
| Serializes state into/from bit stream. EndpointId should be ignored. More... | |
| override void | Update () |
Public Attributes inherited from Sandbox.Engine.Multiplayer.MyClientState | |
| readonly Dictionary< long, HashSet< long > > | KnownSectors = new Dictionary<long, HashSet<long>>() |
Public Attributes inherited from VRage.Network.MyClientStateBase | |
| MyTimeSpan | ClientTimeStamp |
Properties inherited from Sandbox.Engine.Multiplayer.MyClientState | |
| MyContextKind | Context [get, protected set] |
| Client point of interest, used on server to replicate nearby entities More... | |
| MyEntity | ContextEntity [get, protected set] |
| override Vector3D | Position [get, protected set] |
| override IMyReplicable | ControlledReplicable [get] |
Properties inherited from VRage.Network.MyClientStateBase | |
| EndpointId | EndpointId [get, set] |
| Client endpoint, don't serialize it in Serialize() More... | |
| long | SupportId [get, protected set] |
| virtual Vector3D | Position [get, protected set] |
| abstract IMyReplicable | ControlledReplicable [get] |
Definition at line 11 of file MySpaceClientState.cs.
|
inlineprotectedvirtual |
Implements Sandbox.Engine.Multiplayer.MyClientState.
Definition at line 36 of file MySpaceClientState.cs.
|
inlineprotectedvirtual |
Implements Sandbox.Engine.Multiplayer.MyClientState.
Definition at line 24 of file MySpaceClientState.cs.
1.8.8