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void | Init () |
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void | Add (string materialName, int instanceMaterialDataOffset, List< MyPart > parts) |
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Definition at line 10 of file MyLod.cs.
void VRage.Render11.GeometryStage2.Model.MyLodInstanceMaterialsStrategy.Add |
( |
string |
materialName, |
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int |
instanceMaterialDataOffset, |
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List< MyPart > |
parts |
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) |
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inline |
void VRage.Render11.GeometryStage2.Model.MyLodInstanceMaterialsStrategy.Init |
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| ) |
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inline |
List<int> VRage.Render11.GeometryStage2.Model.MyLodInstanceMaterialsStrategy.m_instanceMaterialDataOffsets |
int VRage.Render11.GeometryStage2.Model.MyLodInstanceMaterialsStrategy.Count |
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get |
List<int> VRage.Render11.GeometryStage2.Model.MyLodInstanceMaterialsStrategy.InstanceMaterialDataOffsets |
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get |
The documentation for this struct was generated from the following file:
- Sources/VRage.Render11/GeometryStage2/Model/MyLod.cs